Tag Archives: Warlords of Draenor

Download and play Warlords of Draenor

In order to download and play Warlords of Draenor when it’s available, you need to have WoW as well as the Mists of Pandaria expansion. The base game, priced at $19.99, now includes the first three expansions’ content. Pandaria, also $19.99, added a new continent to the world with content for level 85-90 characters.

Both the digital and standard editions come with a free boost to level 90 for one character. This boost will be available through the character select screen. After choosing a toon to upgrade, they’ll be instantly upgraded to level 90 and given a set of gear appropriate for their spec and new level. The newly 90 character will also get some other basic items to get them started: 150 gold, 4 Embersilk (22-slot) bags, a stack of 20 food items, and a flying mount. Blizzard illustrated this character boost with a comical trailer this weekend.

Blizzard is also selling these character boosts on their own starting today. You can access them through the in-game store. Each boost costs $60 to purchase.The World of Warcraft website says that Warlords of Draenor should arrive by Fall 2014. The Battle.net shop says to expect the expansion “on or before 12/20/2014.” However, certain regions in the southern hemisphere will have to wait until the following Spring.

While you’ll have to wait awhile for Warlords of Draenor, the character boost included with pre-purchase and the digital deluxe edition extras are available right after you pay. It’s a clever way for Blizzard to give some instant gratification to the pre-purchase process. I’m sure that seeing players riding around on Dread Ravens within the game will inspire a few players to place their order.

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Monkeys with Warlords of Draenor

World of Warcraft has another dev watercooler out today, this time talking about health (your character’s, not your own), healing, and what the team will be doing to improve related systems come Warlords of Draenor.

For starters, the devs will be doubling player health in the expansion to make characters more durable in PvP. “The net result of these changes is that individual attacks will knock a smaller chunk off of a player’s health pool in PvP, but your survivability in PvE won’t be affected,” Blizzard posted.

Other upcoming changes include reducting base resilience and battle fatigue to practically nil, increasing creature damage, increasing the effectiveness of heals, reducing the power of aborbs, and “making smart heals a little less smart.” Some smaller, cheaper healing skills will also be removed from the game, and a few instant-cast heals are on the chopping block as well.

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