Category Archives: Other Games - Page 4

The Elder Scrolls Online – PvP Event Overflow

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Shortly after the start of the big PvP event in The Elder Scrolls Online, overflowing servers and other problems arose – much to the annoyance of the players.

On July 20, 2017, the developers of the MMO The Elder Scrolls Online launched the large PvP event “Midyear Mayhem”. But what really should be a great experience for the players, developed quickly to an annoyance.

Shortly after the kick-off for the event, the complaints of the fans piled up: overcrowded instances of Cyrodiil, partial massive lags, long waiting times as well as disconnections caused many players a dash. Sometimes they were not even able to get into their home campaign.

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The developer Zenimax Online responded relatively quickly and introduced additional campaigns. However, they were not very well received by the players. The comprehensible reason: with the campaign already started, certain bonuses are connected.

With a small update last Monday, the developer’s next attempt was to relax the situation: Within the framework of a small update, players were given the opportunity to choose a new home or guest campaign free of charge.

PvP campaigns are available as soon as a character reaches Level 10 in The Elder Scrolls Online. Then the players have to decide for a campaign in the Alliance war. They collect points and represent their Alliance. If you need ESO gold or power leveling in game recently, you will want to join in our activity to get the 5% off code and buy cheapest ESO gold on ESO-GOLD. Just mark the time and join in our activity on time.

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Do You Know the Game style Of Madden NFL 18

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Today, we will introduce the game style of Madden NFL 18 from three parts: Arcade, Simulation and Competitive. See more Madden 18 guides, following madden-store.com, where provide safe madden mobile coins for sale.

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ARCADE

• User Hit Sticks and Strip-Ball try will be very successful

• Spectacular capture frequently, especially for elite players

• You can play longer course goals and have more chances to defend when playing.

SIMULATION

• Expected surprises – even highly acclaimed players sometimes have a chance to fail

• The incidence of injuries and penalties is comparable to real-world NFL statistics and data

• New delivery inaccurate systems allow for lower levels of quarterback to be more realistic

COMPETITIVE

• Many people capture the effect of offensive victory opportunities, such as throwing to the recipient of the coverage

• Interception with a broadly open defensive player with a good grip level can significantly reduce player’s shooting opportunities

• Throwing from a clean pocket with QB’s feet can reduce the chance of inaccurate passage as long as they have a good passability level, based on the throw Type and you do not use any of the passing mechanisms

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The Elder Scrolls Online v1.8.1.0 Available In Xbox One

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Lately, one of the big updates in The Elder Scrolls Online is the new patch v1.8.1.0 for Xbox One. The incremental patch brings not only a number of improvements for the Grouping Tool and Battlegrounds queueing, but also fixes involving the Warden class, the Halls of Fabrication Trial, quests, general gameplay, and more.

v1.8.1.0

The biggest changes in this patch is affecting PvP and Battlegrounds:

  • The Almalexia (7 day No-CP) campaign has closed, and taking its place on Xbox One EU is Shor, a new 7-day CP enabled campaign.
  • Anyone previously assigned to Almalexia will be given a free home reassignment, and any leaderboard rewards will be granted if the campaign is mid-duration when shut down just as if it had completed naturally.
  • Added a new 10-49 Grab Bag queue for Battlegrounds.
  • You will now receive more XP for finishing Battlegrounds.

There also an update in the Imperial City DLC Game Pack: When reviving to a Cyrodiil Keep from Imperial City, you will now actually be sent to the Keep rather than reviving in place or falling to your doom.

Imperial City

View the entire patch notes in the official site. By the way, it is very necessary for you to make money in game to prepare for The Elder Scrolls Online: Morrowind. However, you can buy ESO gold cheap on ESO-GOLD if you don’t have enough time to make money.

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New Albion Online Video – Start Your Journey

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Have you noticed Albion Online released a new introduction video? It is already on the test server, but you can also watch it right here:

Launch is only a few more days away!

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TESO Horns Of The Reach Expansion Pack

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The Elder Scrolls Online, a new addition to the expansion pack, the Horns of the Reach, the Internet world will take place in August was announced. There is no exact date for the release of the game.

Arcane University

With the new expansion pack, the game comes with two dungeon and arena maps. Other than these, of course, there will be minor changes in the vote. In this expansion package, under the name of Minotaur theme, players will play the new dungeon map in normal and veteran mode with the two characters created by the names Bloodroot Forge and Falkreath Hold.

Apart from that, there are innovations in the new expansion package, such as cancellation of research project mid-way, Guild Invite History and update to the currency system, waiting for us. With the new 4v4v4 duel mode, the Horns of the Reach expansion pack seems to satisfy enough for the duel servers. Before you get the game, you can watch guide videos on the internet. You can get new tactics and strategies. You will be one or two steps ahead of the other players in this game at the beginning of the game.

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What Players Don’t Like In Albion Online

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In order to consolidate the feedback a little better, the develop team ask testors for the three things that things they really didn’t like or felt were out of place. Here are what they hate and some suggestions.

Albion Online

Trash System – Remove the breakage/trash system. Space is mostly at a premium and death is too harsh in that regard.

Crafting – Crafting book so we can see recipes without having to be at the crafting station. When Crafting, if you have enough mats in inventory, give us a selectable slider to craft multiples of same item, like resource refinement. Also same for building and repairing buildings, one click and use all mats in inventory, instead of one click per 5 resources used.

Map System – Change the Map system, it needs to be more accurate and contain more info, since the game depends on travelling. Be able to adjust mini-map from entire area to/and or immediate area. Include dots on map for mobs and enemies (already have dots for guild mates). In addition to the whole world map, a detailed map of each zone that players can open up is needed. “I would like to put markers on that map. I would like to be able to see my guildmates on that map. I could never quite tell where my guildmates were this round because the distance their dots were showing up was so small, the mini map is so small, and the buildings I had placed were covering their dots when those dots did show up.”

Movement – Mounts are needed, a great deal of time is spent traversing the land back and forth from house to Gatetown, to craft. So much time spent running from here to there and back again. So much time. Either Mounts, Teleportors between npc cities like Gatetown and King’s Market.

Real Estate – Need more space for buildings/tents/houses. Some people are building multiple tents because there isn’t enough space to go around. If there’s going to be limited plots in safe zones for housing, these should only be available to solo players.

Guild – Let guilds control whole zones, fill the zones with more personal plots that a guild can rent out to the public or keep for guild use with guild protection on storage in guild claims. Once a guild gets a territory, members should only build housing there. The base plots should be redesigned allowing more buildings. Maybe make the whole area available for building. We can mine and chop trees down, why not terraform the land in base, to make housing spots available. There could be plots for sale in PvP zones, to help alleviate this problem.

Combat – When you get hit enter combat as well, shorten ‘in combat’ timer or create a hotkey to switch between “fighting” mode and “gathering” mode. Automatically swapping to the correct tool for harvesting while holding your weapons would be a very nice change. Remove or reduce cooldowns in PvE/non combat.

Auction Houses In PvP Areas – Availability to build Auction Houses (preferably a lot smaller than the one in King’s Market) in PvP guild plots – I think if this was implemented, a lot of PvE players would want to sell their excess armors and weapons that they make while unlocking higher tier armory and weaponry. This would let the PvP players buy their armors/weapons and go out to battle quicker. Having the auction house so far away from PvP areas will also have a negative influence on PvE players, as the demand would be lower and supply would be higher due to the fact that nobody would want to travel 4-5 or even more cluster to get there and then back.

Other Advices

  • Detailed spell info with numbers. How much damage exactly does a spell do before resists. How much does spell heal for, how much does an ability buff.
  • Implement a “party system” (Allowing any character to create a party consisting of 2-5 players that can chat/know each other location.)
  • Create a Joystick for mobile users, enlarge buttons for tablet users.
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How Is The Running Feels in Madden NFL 18

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I saw one article about Madden 18 play experience recently, feeling helpful for us to understand Madden 18, so I took part in some of the excerpts to share with you guys today.

First, a caveat on this one: I was playing with the Vikings because I wanted to try out rookie running back Dalvin Cook. The Vikings offensive line is famously terrible. I played with the Skins as well, and their o-line is a bit better, but I didn’t get a chance to try out the Cowboys.

18madden16Anyway, I’ve seen lots of questions about how Madden 18′s running game feels this year. My own feeling is that it mostly feels slower, more deliberate. The blocking AI is roughly the same as they were in Madden 17, as are the skill moves like the jukes and moves. I ran a lot out of Inside Zone out of the shotgun, but with limited success. As always, it’s a matter of time to figure out what running formation is the most powerful. But as far as how different it feels, my opinion is that the passing game has changed more than the running game.

Though it is more different to win in Madden 18, but I think we can buy some better player cards to build more competitive team, which will help us win more. So I can recommend one reliable Madden NFL 18 coins seller: madden-store, there are a lot Madden NFL 18 coins for sale on the site, and the price is the lowest, besides, you can also get the fast delivery, which will help you buy your favorite player cards in time.

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Discover The Subscription Of ESO Plus For The Elder Scrolls Online

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After having concocted the extension Morrowind, Bethesda proposes to us to discover the subscription ESO Plus for The Elder Scrolls Online. As you know, the MMORPG changed its business model a while ago, no longer offering a mandatory subscription but an optional subscription to get some extra bonuses.

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In order to show a little what ESO Plus offers, developers allow us to enjoy it free of charge from 5 July to 10 July. The offer starts today at 4 pm and closes on Monday at 5:59 am.

The ESO Plus subscription includes:

  • Full access to all downloadable game packs, including Imperial City, Orsinium, Thieves Guild, Dark Brotherhood, and Shadows of the Hist – representing many zones, quests, and new dungeons…
  • 1,500 kroner per month to be spent in the in-game shop (for free paying members only, the free trial does not include 1,500 kroner).
  • Unlimited storage for crafting materials.
  • A double Bank space for your whole account.
  • A 10% increase in Experience, Gold, Crafting Inspiration, and Trait Researchrates.
  • A doubled space in your homes to put Furnishings and Collectibles.
  • The exclusive possibility of dyeing costumes.

History not to harm current subscribers, ESO Members now will enjoy a few rewards. Five new Dwarven Crown Crates are available at the time of the connection and you can have additional ones every day until 17 July.

The Elder Scrolls Online is currently available on PC, PlayStation 4 and Xbox One.

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Return To Morrowind Is A New Story In The Elder Scrolls Online

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The Elder Scrolls Online (TESO) is still not translated into Spanish, neither in texts nor in subtitles. We do not need to add more fuel to that inflammable matter, it is critical to look wherever you look. But by accepting it or for those who do not care, with Morrowind comes what we can already qualify as its most consistent extension / renewal to date, additional independent content – can be purchased as a gateway to TESO – to the crucial end that reformulates Some of the apexes that have marked the Bethesda MMORPG and Zenimax since its inception, so disrupted and originally with monthly installments, which today has been revitalized with good decisions and a very faithful community, both on PS4 and on Xbox and PC, especially . Pete Hines did not exaggerate when he explained that the return to Morrowind is more than a new story in a remade and vast environment: the return to Morrowind 15 years after the masterful roleplaying game TES III marked a generation generates in many points a New way of understanding TESO.

Now, it is not as extensive in hours and content as the expansions of other MMOs used to. And there is World of Warcraft, as the main competitor, with a way of understanding the expansions much more massive and massive, also with more distance between one and another expansions. Morrowind for TESO means the arrival of some new modes, tools and, above all, a new adventure and stories of about 30 hours in a region like Vvanderfell, 700 years before we live in the original game and full of Fan service, therefore, so that the player of the Morrowind of 2002 perfectly recognizes every corner, legend and wink of this arid world, rugged and full of mushrooms and giant mushrooms. This parade of references to the original TES III begins in the first minutes of travel, with a renewed landing in Seydan Neen that remembers in all to the initial of 2002, but it can not be said that there is recycling, as many thought, but rather there are Inspirations and resizing. The plot leaves no punches, maintains the mature and political tone that is expected of it, and has enough characters and turns to become intense and interesting, with great combats against monsters of all kinds.

But friends, in most things this is a very classic MMO, and a TES in its most primitive format. Soon they appear in the quesadero missions of collecting items or killing 10 X creatures. Neither flat characters who ask for help, chat, and shoot your map the location of your task, no more. It is something that the saga The Elder Scrolls, in fact, must work in next major deliveries, like TES VI, give to everything a more visual format, deeper in backgrounds and emotions. Here there are no cinematic that delve into epic moments or what some characters feel, but it always pulls the conversation and consequent resolution of the commission, again and again. And the dialogues are very well written, draw a narrative of political intrigues and legends that overload this universe with fantasy. But I think, to this day and in 2017, it is not enough for a genre rolero with exponents like The Witcher III marking the way. That TESO is massive multiplayer is not an excuse to not endow it with better treatment and general presentation. And Morrowind is not the expansion that changes that.

If I go further, then there is also the carelessness in tone and message coherence. The NPCs with orders make you feel in their dialogues the hero, the savior of the region, and the new legend of the lands of Vvanderfell. When you finish talking and you start, you turn and you see that there are zorrocientos “heroes of legend” more scrounging the map or talking with the same personage, all with their nicks on the head, and with which you will even have to approach you And go in company to gain advantage in the face of the most demanding adversities and new cooperative dungeons.

This is inexorable for MMORPGs, okay, but maybe storytellers should start looking for stories based on this shared universe nature. I will explain it better with a practical example: Lately I have recovered with great force Destiny, another MMO in its own way and instantiated, and I realize how Bungie always makes his characters with orders in this shooter speak in plural, to some guardians that we are All the players that must save the galaxy, without this disconnection between the individualistic approach, and the mass of players you see when you turn around. Well in Morrowind for TESO could have started to play with that, as did also quite better Star Wars: The Old Republic, for example.

Something that I applaud of this expansion is that Bethesda has turned quite a lot with those who prefer to play it alone, without joining anyone in their incursions and as if we were talking about a traditional Elder Scrolls, practically, that also does not need the main game in This chapter, as we said before. To make things easier, the good idea that the One Tamriel update introduced is where you no longer need a certain level to move anywhere on the map, or to join players of more level and skill, which makes it easier to connect and Explore with friends, etc. And a good way to go through all this is with the new class, the Warden, which has not ended up having as much specific identity or specialization as other classes, but which is the most balanced and adjusted of all in attributes and skills, characterized by Animal invocation that, like the Summoner, can ally with bears for more distributed and aggressive attacks, never give them direct orders.

Even with his possibilities, he remains in a class very focused on the technical combat, in the correct one, that does not present as deep strategies or possibilities as his conception suggests to me. Let’s say that this Warden is the classic warrior with option of invocation, that fights with perfection and without risks, defending when it touches, curing with elementary powers slow, but that is not too original or creative in its performances. It is in the end a flat class, medium categorization, with all its attributes practically the same level, and without too many unique characteristics. This makes it less attractive to those looking for cool gameplay, but ideal for those who do not want too much risk or lose anything, because almost everything of the other classes will prove the Warden.

Just as it did Skyrim with one of its expansions, the construction and decoration of houses finally comes to TESO, something that many players demanded and that is one of the important changes that brings Morrowind to the base MMORPG. There are many items and possibilities that have now been launched at the beginning for the personalization of housing or business, and more than surely they will arrive, also in clear constructive harmony with what we could see in Fallout 4 and its surviving civilian camps. There are also minor additions but they give TESO more packaging and, above all, duration, like battle rooms against bosses of the world or new challenges for equipment and raids, which in the end suppose a few tens of hours more Game if you want to thoroughly explore everything thoroughly. Notwithstanding, as I said at the outset, in terms of pure content, it is not perceived as an expansion of those who have made history in this format of games.

And in addition to all this, a final content that Morrowind adds to TESO is Battlegrounds mode, small, closed direct combat sands where 12 players face each other in a triangle of three teams of four heroes each. To make combat intense, Bethesda has incorporated modes like Capture the Flag or Domination, so fights are inevitably very dynamic. Of course, to enter here it is necessary to go armed with good equipment, as the character statistics are maintained and the matchmaking does not filter too much when it comes to placing low-level rookies with burly characters from super advanced players. If Bethesda takes good care of all this pairing by level, gives some more ways to this mode, and updates it with new maps and rules, Battlegrounds may even be preferred over the massive wars of Cyrodiil.

However, it is a good time to re-test the health of The Elder Scrolls Online, today one of the referents of the MMORPG despite the cost that it had in its beginnings. Morrowind is a fan service but it is also a gateway to anyone who, yes, is willing to forgive Bethesda Zenimax that the game still does not translate into Spanish despite the amount of text and stories it handles. Graphically it does not stop to be perfected, very little by little, and this revitalizing expansion has also served to touch technical elements like some sound effects, the draw distance or the finish of the water. It is noteworthy that its managers are completely overturned with the brand and, in general, things have been done well to make it a palatable content, especially for those who have not yet entered TESO but played TES III: Morrowind in its day.

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Albion Online – The Protectors Of Albion

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They are there, they are back. Awakened by a long sleep by an ancestral magic, the Protectors of Albion will once again cross its lands. True guardians of the world’s resources, they will be an unrivaled source of these resources. Let’s look at the details of these ancient giants.

To the number of 5, the Guardians are gigantic opponents protecting large quantities of resources. Like most other creatures in the game, these Albion Guardians will turn into a resource node when they die. The difference is that they contain no less than 2,560 Tier 6 resources (not counting the yield bonuses at harvest). So they are a very important goal for any farmer group or guild.

However, defeating them will not be so simple. First, they are very powerful opponents. The developers recommend raid groups (at least 10 players) in order to defeat them. Each has a different strategy, which means that one group can be strong against one and weak against another. Then, each Guardian can appear in any red or black zone whose biome matches. This means several things:

  • It will have to be found, so scout the area to hope to find it before the others.
  • As soon as it is found, it will be necessary to quickly set up a group to defeat it. It will also be necessary to take care of the smaller monsters that will not fail to accompany the Protector.
  • You will have to fight it while taking into account that other groups can take advantage to ambush, attack in the back etc…
  • It will be necessary, at best, to create a group to defeat the Guardian according to the strategy.

Note that its reappearance time is random, between 12 and 48 hours. It will therefore be difficult to find it without a bit of luck and a lot of organization. A last important detail: Guardians are protected against concentrated fire. Basically, the more people who type it, the more individual damage is reduced. It will therefore be necessary to make the share of things in strike force and limited group.

The Different Guardians Of Albion

There are 5 of them, each linked to a particular resource, and to the corresponding biome.

Old White

  • Hitpoints: 904,849
  • Auto-attack damage: 3,000 (physical) to everyone in front of Old White.
  • Avalanche: Old White uses its trunk to throw a number of rocks. Everyone hit will receive 2,750 magic damage and be knocked back 15 meters.
  • Spirit Stampede: The massive mammoth gets on its hind legs and brings down a stampede of three spirit mammoths that damage everyone in their path, dealing 3,750 magic damage and knocking them back 15 meters.

Ancient Ent

  • Hitpoints: 922,591
  • Auto-attack damage: 2,892 (physical)
  • Piercing Roots: Thorny branches sprout under every player, appearing every 1.3 seconds for a total of 8 times. Avoid them, or you will not only receive 1,250 physical damage, but will also receive 375 damage over time for every time you got hit. With these nasty branches appearing everywhere, you have to be extra careful not to run into a teammate’s path!
  • Nasty Roots: The Ent rampages on the ground, rooting and dealing damage to the tank and nearby players. Every tick deals 1,000 magic damage, with a total of 10 ticks. This spell can only be interrupted with the Interrupt skill!

Rock Giant

  • Hitpoints: 878,236
  • Auto-attack damage: Ranged attack, 3,750 physical damage to everyone hit.
  • Earthquake: The Rock Giant lets out a tremendous roar, after which it starts stampeding the ground, hitting everyone in a 20 meter radius for 2,500 physical damage. If you are 10 meters or less away from the Giant when he starts stampeding, you will be hit for an additional 6,250 damage! Once hit, you get knocked back 28 meters.
  • Rock Prison: All players with a ranged or magical weapon are trapped in a prison of rocks, stunning them completely. Damage the rocks to get them out fast, as they will receive 500 true damage (meaning armor is ignored) every 3 seconds (for a total of 15 seconds). Everyone who is within 1 meter radius of the rock prisons receives the same amount of damage.
  • Giant Kick: The Rock Giant kicks the main tank, massively reducing the already generated threat. On top of that, the target and everyone in a 3 meter radius around the target receives 2,500 physical damage and is knocked back 15 meters.

Enormous Dryad

  • Hitpoints: 860,494
  • Auto-attack damage: 3,818 (physical)
  • Eroding Swamp: Initially dealing 2,500 magic damage, it also places a deadly debuff on its target. M speed is reduced by 20% for 20 seconds, threat generation is reduced by 10% for 20 seconds and it deals 250 damage per second for a total of 19 ticks, for each stack of the debuff. Consider bringing multiple tanks!
  • Pulsing Thorns: Spiky thorns spiral around the Dryad, in an outwards direction. When hit, you will be silenced for 15 seconds and suffer 1,250 magic damage every 3 seconds, for a total of 6 ticks. Especially healers should be very wary of this skill!
  • Double Cleave: All players in front of the Dryad receive 2,500 magic damage. This attack has a range of 15 meters!

Ore Colossus

  • Hitpoints: 895,978
  • Auto-attack damage: none (no auto-attack)
  • Giant’s Punch: The Colossus slams his fist into the ground, dealing 3,800 physical damage to the tank and will inflect them with Crystal Resonance. This debuff pulls players closer to the tank every 8 seconds for 4 ticks, with more stacks of Crystal Resonance increasing its range by 5 meter (maximum of 5 stacks). On top of that, the Giant’s Punch has a 50% chance of spawning four exploding crystal in a straight line, with each explosion dealing 3,000 damage.
  • Crystal Swarm: Every player in a 30 meter radius around the Ore Colossus receives a crystal bomb. This crystal explodes after 2.5 seconds, dealing 3,000 magic damage to its target and everyone within 4 meters. Spread out, if you want to stay alive!

Here is the summary of the 5 Guardians of Albion who came to defend the resources of their land. Be careful when confronting them, think carefully about the strategy you will use and especially, pay attention to pks! And take advantage of the resources you have earned! If you need gold while playing in Albion Online, you can buy gold on UpAlbion. You can get 5% discount with code “minalbion” if you buy albion online gold on our site.

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