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As an action-orientated role-playing game (RPG) Diablo III has little competition on modern consoles, with perhaps only the short-lived Marvel Alliance series able to offer any real challenge to the throne. Many years have passed since Activision hadinvested in the franchise however, and despite a few digital releases the genre has remained largely faceless on console. Even the forthcoming Sacred 3 has failed to build the anticipation that it deserves, and so Diablo III enters into a landscape that it is free to mould in its own fashion. Very unlike the audience on PC then, but still Blizzard Entertainment managed to rock the boat there, and so it comes as no surprise that the same can be said of the console version.

Finally arriving on consoles more than a year after the original PC release, Diablo 3 Gold has a great reputation to uphold. More than twelve million sales already under its belt and enough acclaim to make even the biggest entertainment properties blush, Diablo III may well have already done more than enough to be considered an overwhelming success, but despite the long running rumours and reluctance to commit to a console release, it was clearly always part of Blizzard Entertainment’s plan. Now that it’s here, it’s easy to see why.

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Diablo 3 MMORPG Social Feel

What was groundbreaking was the way World of Wacraft, and what we hope will be the same in Diablo 3, became a social experience for those who were looking for it. There was no “forced” social interactivity, and there was no forced competitiveness. Each gamer was able to play WoW in the way that they would enjoy it; there were the hardcore PvP fans, the hardcore raiding teams and even the trolls; those looking to pray on the weak in the game. But the biggest appeal was the fact that no matter what you were looking for in a game, it was available in WoW, which made the game one of the most popular games to ever come out, save for League of Legends, which is on track to have a larger audience than that of World of Warcraft. Interestingly, League of Legends is also able to appeal to the masses and allow for people to game with each other casual, competitively, or even professionally, as seen by LAN teams such as SoloMid.

One of the most fun ways to play a game online is with people you love to game with. This was made apparent with the release of the biggest Massively multi-player Online Role Playing Game in the history of computer gaming; World of Warcraft. What was interesting about WoW as opposed to the other MMO’s that have been released far before WoW, was the appeal for social gaming, or the act of engaging socially while playing a game online. There was far more emphasis on socializing than what has been around since the beginning of gaming, including popular releases such as Half Life and even Everquest, regarded as one of the founding MMO’s to our favorite genre of computer gaming. The social appeal brought in gamers that otherwise were turned off by the huge game, due to stigmas, the amount of immersion and the tendency to be socially unacceptable.

What we are hoping for in Diablo 3 Gold is the same social immersion that we were able to enjoy in World of Warcraft. People want to be able to see other gamers fighting monsters, to engage in events happening across the Diablo 3 world, and really get a sense of immersion in the hells of Diablo, which was done so well in Diablo 2. The only shortcoming of Diablo 2, however, was the absence of that massive feel that World of Wacraft did such a good job of displaying. In WoW, you always see people farming their monsters, doing the occasional dungeon, and other wise engaging with each other and making the world feel like it is always buzzing. If Diablo 3 can grow to be able to offer such immersion, we have a great chance at cracking that whip and really gathering together in what can be the greatest game to ever come out.

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Diablo 3 The Hybrid

Diablo 3 is offering a very similar approach in regards to the way the game is structured like a hybrid. The auction house, a place where the entire server of people can list items ties all of the individual instances together, much like the way Guild Wars has a global economy through the major cities and towns. The auction house is meant to bring a much larger feeling to the otherwise very private experience that Diablo 3 will bring to most of the gamers who play the game in single player, and in a lesser way if they play co-op, which offers the chance of playing with up to 3 other people. The fact that Diablo 3 offers co-0p with only 4 total people is very shocking, as in the previous games, co-op supported up to 8 people in the party, and there is a sense that Blizzard is trying to constrain Diablo 3 to remain as single player focused as possible.

Take for example the way Diablo 2 played on Battle.net which is the infamous way to play the entire game online with random people in the servers. There are times that you can encounter many different people around you, form a friends list, and socialize with people you have met online in the servers. This makes the game more of an MMO, with the offering of many different people online that you encounter. If you look at a game like Guild Wars, where the game is advertised as an MMO, the actual adventuring out of the large cities is all in a personal instance, where you do not see others than who are out of your group. Despite this fact, Guild Wars is largely considered an MMO, and remains as one of the true hybrids between single and multiplayer.

A topic of hot debate recently on the official diablo3 forums is whether Diablo 3 is considered an MMO, or if it remains as just an RPG with the option to play co-op with a few of your buddies. There really isn’t a simple answer that is the correct answer without really understanding the distinction between what is considered a Massively Multiplayer Online Role Playing game, and what is considered just a Role Playing Game. There are some games that very obviously define one of the categories, such as Diablo 1 being a Role Playing Game, and World of Warcraft being an MMO. The reason these are so obvious in their respective genres is due to the scope of multiplayer; sure they both allow for an online version of the game, but the scope of how many people you will encounter online really defines the game and it’s genre.

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Final Fantasy XIV Stone Vigil

The first dungeon in which you can start picking up endgame currency, Stone Vigil is more like Brayflox than its predecessors. It’s not a treasure extravaganza, but the bosses are the right mix of challenge and fun, the layout is clean without being simple, and the pulls along the way aren’t something you can face on autopilot. A solid dungeon all around.

The second boss really puts the truth to how important good DPS play really is; the boss is trivially easy to tank to the point where I just stood in the doorway tanking without even moving on my first run through. Running later as DPS it became a lot trickier and more involved. FFXIV Gold The last boss, meanwhile, will really force everyone to play at peak — there are lots of mechanics so that everyone stays active, but nothing that’s cheap or overly ornate. Fun place, really.

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Final Fantasy XIV Haukke Manor

Haukke has the unfortunate drawback of being right below the next dungeon, which means very few people want to run it. It also has a disproportionately crazy final boss, with far too many adds that can overwhelm tanks pretty quickly. It also has charming atmosphere and some reasonable treasure for its level, and it’s the first dungeon where entering as a job rather than a class will have tangible benefits beyond stat allocation, so there’s that.

This dungeon also requires you to do a bit of marking, on the second boss if nowhere else. FFXIV Gold The first two boss fights are dull, and most of the trash is forgettable, but the final boss can spit out huge numbers of adds in short order and winds up feeling just a little disjointed. A more restrained approach might have been better here. You have to see it at least once as part of the story, but most people won’t go back.

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FFXIV a fan of dungeons

FFXIV a fan of dungeons
That being said, I’m decidedly a fan of FFXIV’s dungeons. They start out relatively basic because after all, not everyone is a weathered MMO veteran, and gamers frown on games that thow players right into the fire, regardless of how delicious they may be. But let me assure you that, later down the line, FFXIV‘s dungeons pull no punches, and even in the mid-level dungeons players will have to fight smart and hard to secure their victories. As someone who thrives on challenge and is quickly bored by a succession of tank-and-spank fights, I was delighted by the difficulty of many of the fights I encountered (and of course, the sense of satisfaction upon besting them).

There are, of course, other options for leveling. Guildhests are instanced missions that seem to be designed to teach players the basics of MMO dungeon running, including such lessons as “don’t stand in the bad” and “let the tank pull,” which is great for new players, but the experience they grant is abysmal after you’ve collected the bonus for first-time completion, so players don’t have much of a reason to do them more than once.

The same goes for dungeons because the time investment to experience ratio is too low to justify running them more than is required by storyline quests. Sure, they drop gear, but everyone knows that any gear before endgame is going to be replaced pretty quickly anyway, so why bother waiting in 45+ minute queues (unless you’re a tank, in which case enjoy your instant pops) when you can just farm FATEs for exponentially more experience per hour plus the added bonus of Grand Company Seals?

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Square Enix Final Fantasy XIV Online sales recovery

Problems in the server queue struggle and players complaints, it looks as if feeling a little better about Square Enix Final Fantasy XIV operating status: Rebirth of the realm - much better, the game is again available in digital form from the official store to buy Squaresoft .

Sales were halted shortly after, FFXIV restart, because the server is unstable, and many other problems. Here to supply buy Cheap FFXIV Gil Those who are lucky enough to snag a copy before selling off the assembly line has been suffering by logging restrictions and other emergency measures put in place to help even things out, and to keep the server explosion.

With sales of online and more people rushing into the fray, Final Fantasy XIV seems finally to be able to go forward, a Chocobo size step by step.

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FFXIV A Realm Reborn Second Wind part one

FFXIV A Realm Reborn Second Wind part one
The time is finally upon us, everyone: Final Fantasy XIV: A Realm Reborn is live. It has been for a few weeks now, actually. And over those few weeks, I’ve spent just about every spare moment of my time in the fantastical world of Eorzea, running my remarkably adorable Miqo’te tail all over creation to save the world from rampaging primals and the nefarious Garlean Empire — and occasionally sewing some rather fetching clothes.

But still, the UI isn’t perfect, and it omits a number of features that would be incredibly useful. The current inventory system is something of a mess. There’s no way to automatically sort your inventory (yes, I know, there’s an option in the character settings, but it applies only to new items being added and does nothing if your inventory is already full and disorganized), and manually rearranging items between inventory tabs is tedious to say the least.

There’s no denying that Square Enix has taken titanic strides in revamping its much-maligned MMO. Whole game systems have been torn apart and rewoven into something barely recognizable, and I’m not even going to entertain whether or not the changes were for the better. They absolutely were. The real question here is whether it will be enough to change the game’s course. And as it happens, that’s just the question I plan to answer in this multi-part edition of Second Wind.

Screenshot — Final Fantasy XIV One of the first things returning players will notice about A Realm Reborn is that the UI has been completely reworked. Unlike its predecessor, the new UI is sleek, modern, and remarkably user-friendly. It’s much easier to navigate, eschewing the archaic menu system for a more up-to-date hotkey-centric approach, and generally it’s a massive improvement.

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FFXIV a few cents short of Dragoon

FFXIV a few cents short of Dragoon
I know, I broke my immersion silly name. I like role playing online games, but I’ve grown tired of trying to find a real special group. I was spoiled Funcom’s online anarchy, where there are a few times it felt like the entire server are unified in their acting.
http://img2.jike.com/get?name=T1USAsBmCv1RCvBVdK
So we are now two weeks. Around this time in 2010, I was completely sick and frustrated with the original Final Fantasy XIV. Each offers experience, I think that game come, it fell flat on its face. Implementing the rebirth of the realm beyond my expectations.

We may do this before the final examination. This gave me nearly two weeks to try and experience some of the game’s higher level content. Thankfully, between then and now there are no major console game releases.

I really hope this week’s MMO Final Fantasy XIV video log: tell you I rise to 30 Lancer Dragoon rebirth of the realm, but I fell short. I BUMMED about, it says a lot about how I feel the game.

First of all, let me thank all the wonderful folks who have reached out to me in the game. Whether they just want to say hello, suggesting that they may be one like my work, or just want to express lingering anger I appeal again to launch a disaster, everybody talked to me turned out to be incredibly beautiful . This is kind of like Final Fantasy conventions. We may have our differences, such as Final Fantasy VII mistaken than nine, but in the end we are, because we love the property.

Or is it because our review. Or both.

But yes, I’m really excited to how far I’d come, how much further, I want to put my cat suddenly boy character. Not only that, but my passion to explore other avenues in the game,which is why, say I want to play a caster, two weeks later.

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“Neverwinter Nights OL” IGN Review: copy too much cash shop prices high

Foreign media IGN right online game “Neverwinter Nights OL (Neverwinter)” conducted a detailed evaluation, the last game played to 6.8 points, a very general result. Here go and see, IGN evaluate specifically how the game!

IGN Rating:

“Neverwinter Nights OL” IGN Rating: 6.8 Average

“Neverwinter Nights OL” in combat and player-made tasks covered the highlights of the game itself, outdated images.

This work highlights:

+ Player-made missions

+ Class “Diablo” combat system

+ On the Dungeons & Dragons rules, the clever use of content

This made defects:

- Cash shop prices high

- Excessive copy

This game is not a socially active games, focusing on single copies of the underground city, while the NPC is more strengthened partner to join the players for their dependency. When my soldiers rose to 16 when I started to feel like I need some other players to help me continue, because every time I have to use a lot of pull strange potions. But then there are pastors NPC partners to join my team. With her ongoing treatment, in later adventures, I ran into a bunch of monsters are direct, as long as I do not let the monster close to my pastor, I almost invincible. The strange thing is, you can even in the five-man team at full strength in the case, or you can bring your own NPC companions, which in some difficult battle healers make the team is very comfortable, because almost everyone with their own treatment NPC companions into teams.Here to supply Buy Cheap FFXIV Gil

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