Monthly Archives: March 2014 - Page 2

My thoughts on Warlords of Draenor

Regarding Berserking and Blood Fury, also remember that we’re reducing the amount of cooldown stacking in the game, and more importantly, removing DoT snapshotting. That is effectively a significant nerf to Berserking and Blood Fury, since you’ll no longer be able to extend their benefit long past their intended duration. We expect that these changes will bring Trolls and Orcs in line with other races (but not underpowered, either).

Regarding Touch of Elune, we’re making all secondary stats useful to everyone (aside from Spirit for non-healers and Bonus Armor for non-tanks), and more closely balancing their value. As others have pointed out, there are no more haste breakpoints, so this doesn’t imply any gear changes should be made based on time of day.

Additionally, we do still want there to be some difference and choice between the racial abilities, which does mean that players who want to min/max to that degree may still find more value in another race. We don’t feel the difference, even in a worst case scenario, is going to be large enough that someone who wants to play a Night Elf should feel like they’re making the wrong choice, but players who are only interested in what they feel are the best racials for their class or spec will have other race options available.

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For WOW power leveling influence

Yesterday, news broke of World of Warcraft‘s latest in-game shop edition: a purchasable upgrade that instantly boosts your character to level 90 regardless of where you’re starting from. And what will this insta-leveling cost you? In the US, at least, the price is $60.

It’s not clear yet what the pricing of this will be for China, if it does indeed come to Chinese servers, but Chinese gamers are already balking at the price tag, which is equivalent to around 360 RMB. Thousands have already voted in a poll on Chinese gaming site 17173, with 82% of current respondents agreeing that the boost is simply too expensive.

Interestingly, though, 12% of respondents said the upgrade was actually too cheap, and they may have a point. Leveling from 1 to 90 on your own in World of Warcraft in anywhere from 60 to 300+ hours, depending on how hard you’re focusing on WOW power leveling. If you think of the $60 price as paying for your own time, then spending that money to avoid a few weeks of miserable power-leveling might well be worth it.

Even so, though, it seems unlikely that the level boost will cost that much when/if it hits Chinese servers. For one thing, at that price the official boost would be unable to compete with Taobao sellers who charge much lower fees to power-level your WoW characters for you, although they obviously can’t offer instant results.

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Racial traits get overhaul in World of Warcraft: Warlords of Draenor

Blizzard has revealed more details for upcoming World of Warcraft expansion Warlords of Draenor. Specifically, updates to racial traits for all playable races, excluding the Worgen and Pandaren.

Posting on the official forums, World of Warcraft community manager Micah “Bashiok” Whiple listed the change notes for each relevant race. The original announcement was followed by a post confirming the notes were taken from an internal build of the game, and that they were still undergoing testing. Whiple described the update as in line with the goal to “achieve much better parity among races.”

The changes are listed below.

Blood Elf

Arcane Acuity is a new racial passive ability that increases Critical Strike chance by 1%.

Arcane Torrent now restores 20 Runic Power for Death Knights (up from 15 Runic Power), 1 Holy Power for Paladins, or 3% of Mana for Mage, Priest, Warlocks (up from 2% of Mana). Other aspects of the ability remain unchanged.


Heroic Presence has been redesigned. It no longer increases Hit by 1%, and instead increases Strength, Agility, and Intellect, scaling with character level.

Gift of the Naaru now heals for the same amount over 5 seconds (down from 15 seconds).


Crack Shot has been removed (was 1% Expertise with ranged weapons).

Mace Specialization (was 1% Expertise with maces) has been replaced with Might of the Mountain.

Might of the Mountain is a new racial passive ability that increases Critical Strike bonus damage and healing dealt by 2%.

Stoneform now also removes magic and curse effects in addition to poison, disease, and bleed effects, along with reducing damage taken by 10% for 8 seconds. It remains unusable while CC’d.


Expansive Mind now increases maximum Mana, Energy, Rage, and Runic Power by 5% instead of only increasing maximum Mana.

Escape Artist’s cooldown has been reduced to 1 minute (down from 1.5 minutes).

Shortblade Specialization (was 1% Expertise with one-handed swords and daggers) has been replaced with Nimble Fingers.

Nimble Fingers is a new racial passive ability that increases Haste by 1%.


Time is Money now grants a 1% increase to Haste (up from only attack speed and spell haste).


Mace Specialization has been removed (was 1% Expertise with maces).

Sword Specialization has been removed (was 1% Expertise with swords).

The Human Spirit has been redesigned. It no longer increases Spirit by 3%, and instead now increases two secondary stats by an amount scaling with character level. You can choose which two secondary stats it increases. This has not yet been implemented.

Night Elf

Quickness now also increases movement speed by 2% in addition to increasing Dodge chance by 2%.

Touch of Elune is a new passive ability which increases Haste by 1% at night, and Critical Strike Chance by 1% during the day.


Axe Specialization has been removed (was 1% Expertise with axes).

Hardiness now reduces the duration of Stun effects by 10% (down from 15%).


Brawn is a new racial passive ability that increases Critical Strike bonus damage and healing done by 2%.

Endurance now increases Stamina by an amount scaling with character level, instead of increasing Base Health by 5%.


Berserking now increases Haste by 15% (down from 20%).

Beast Slaying now increases XP earned from killing Beasts by 20% instead of increasing damage dealt versus Beasts by 5%.

Dead Eye has been removed (was 1% Expertise with ranged weapons).


Will of the Forsaken’s cooldown has been increased to 3 minutes (up from 2 minutes).

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WoW Power Leveling Details

World of Warcraft power leveling is hottest in World of Warcraft is the first part MMOG so far in the Warcraft series.

Like most MMOs, players may encountered many adventures in fighting diverse monsters and enemies and in performing missions offered by numerous NPCs throughout Azeroth in our WoW power leveling. In World of Warcraft, the successor will yields rewards in the form of currency, items and experience during these adventures. Players may also participate PvP battles fighting with players of enemy party. In the initial to middle stages of exploration around Azeroth in WoW power leveling, most monsters and task can be handled isolate. But now, more and more games are required to be participant in a form of group with usually 2 to 5 skillful gameplayers. Large-scale raids can require up to 40 players to succeed.

WoW power leveling depicts an Azeroth world, which has been suffering long history of riotous, endless fire and conflicts. It has been four years since Chaos dominate this horrendous world and King Arthas of Lordaeron was driven scatty by indelible scene of the Frozen Thrown of Icecrown. It is inevitable that history now relay itself as armies of the Horde and the Alliance prove their bravery and tremendous power on battlegrounds and clash weapons and magic immense organized territorial devastation.

It is your time. Choose a side, promote your skills, and embark yourself on Azeroth history. We provide the WOW 1-90 power leveling, WOW professions power leveling, WOW Conquest Points, WOW Justice Points, WOW Honor Points and WOW Valor Points.

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