Monthly Archives: August 2013 - Page 3

Believing in Final Fantasy XIV

This week, I’m going to do something different. I’m going to talk about my wife.

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Lest anyone worry that this is the start of a Paul McCartney-esque slide into sappy sentimentality, there’s good reason for this. Ms. Lady has been mentioned on previous occasions as a gaming partner and skilled roleplayer. She’s not as into MMOs as I am, but she plays them a lot and she certainly knows what she likes and what she doesn’t. And let me tell you, she didn’t like Final Fantasy XIV.

This is a point of view I hold against absolutely no one, but it sure as heck meant that she was not interested in the relaunch. She’d had enough of the game after the first couple of tries to break in. The relaunch had no hooks to pull her back in, no interesting features that stirred her interest, nothing but the promise of a game she’d already decided wasn’t good enough to play.

And that all changed.

How does a dragoon relate to all of this?  Because I felt like posting a dragoon.  Stop hassling me.I make no apologies for liking the launch version of Final Fantasy XIV, but a lot of that was loving what it could be rather than what it was at the time. It’s a discussion I’ve had before, but it’s also one that’s adjusted by the fact that I am a journalist who writes about MMOs, something my wife is not. I spend a lot of time and effort examining games, and I can easily be fascinated by something that’s meant to be transparent in actual play.

So I can rant and rave about how cool the class guilds were, but the first quest didn’t come in until you hit level 20 and had been playing the class for a while. There were only two more after that. I can appreciate what guildleves were meant to do, but the darn things still just get thrown at you with no rhyme or reason or motivating factor to go to the next camp. I can appreciate the dynamics of class abilities, but that meant picking through dozens of skills that were functionally identical to other ones in a vain attempt to find the right configuration.

More than anything, I was willing to sit through a lot of broken choices to reach a point that most other games started at. She was not, and she honestly didn’t care.

I’d mention features to her, and she’d listen and nod but then move on. Sure, housing sounds great, and yes, a lot of changes had been made before the shutdown, but as far as she was concerned it was building upon an unsteady foundation at best. The fact was that FFXIV wasn’t fun, and all of the added bells and whistles couldn’t change the fact that the core gameplay wasn’t fun whatsoever.

So I went to San Francisco in February. I told her that I’d let her know if the game was good, and she replied with a snort. And we all know what happened on that trip because I wrote about it in great detail.

That got her attention because odds are good that if one of us raves about a game, the other person will like it as well. Fortunately for her, both of us had Legacy status, and that meant that when the first phase of beta rolled around, we were in the same boat as everyone else with Legacy status.

She's got no choice but to try and use art.Cut to now, when she is absolutely ecstatic about the impending release. It’s the first game that’s had her this fascinated since we were playing World of Warcraft together, which was many years ago now. Perhaps most curiously of all, now she almost wishes she had played the game more in its original incarnation because she sees what the game was trying to accomplish originally.

This, I think, gets to the heart of what’s changed in the game, and it’s something that some of the detractors don’t or won’t process. For all the changes the game has endured, the core concepts of the launch version are still in place. All that’s been changed is the presentation and the execution, and that makes all the difference.

At launch, you have some choices of path as I mentioned last week. Once the game had a few patches under its belt, you had more. But even if we neglect things like the Duty Finder (which I look forward to with rapt attention), the problem was that the game didn’t really go out of its way to show you where these things were or establish any sort of flow. You were still tossed out and told to fend for yourself once the opening quest stopped, the equivalent of just leaving the pieces on the table and walking away.

The relaunch gives you the tools to slowly move through the game at a steady pace, introducing you to concepts in something of a slow roll. You aren’t having your hand held; you’re being shown the options and then let out in controlled environments where you have three options, then five, then nine, and so forth. By the time you can do anything, you know how to find everything. You have a picture of the world as a whole.

It’s easy to be cynical, and the game does have issues. But it turned someone who wanted nothing more to do with the game into someone who’s excited to play each phase of testing, then excited to see the full game on launch. That’s something special right there.

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Shows off upcoming transportation innovations for FFXIV

Well now, everybody's heard about the bird, b-b-b-bird bird bird, bird is the word...

In any installment of the Final Fantasy franchise, mounting your noble steed means getting on a trusty yellow bird. Final Fantasy XIV has been distinctly lacking in chocobos for some time now, but with patch 1.19, all of that is being fixed. And better yet, the official site has just put together a preview of how the systems behind these mounts and the new airships will work… not to mention a preview video featuring the tune players are eagerly awaiting.

Players who have fully enlisted with a Grand Company will be able to purchase a personal chocobo for 3000 company seals, which will allow unrestricted access to your personal bird. Players without that option can still rent a bird for 800 gil as long as they’ve achieved level 10. Last but not least, airships will allow players rapid transit between the city states. But if you’re the sort who won’t believe it until you see it, jump past the break for all the bird-riding action you can imagine.Click here to see more content and services FFXIV Gil.

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FFXIV Patch 1.19 bringing leve reset changes

Mor Dhona's creepiness value will also be adjusted upward by approximately 10%.

The reset timer for leves has long been a point of contention for Final Fantasy XIV players, with the 36-hour interval feeling rather stifling at the best of times. But that system is being changed, and while there will still be limitations on how many leves a player can have at one time, the restrictions will be greatly lessened. The new system has just been outlined on the official site, with a new 12-hour timer for resets being just the tip of the metaphorical iceberg.

At each 12-hour reset, players will be given an opportunity to acquire four new leves, with up to 99 total allowances stacking. These resets are shared across all leve types, ensuring that players will always have full access to content of an appropriate level for whatever classes they care to level. There’s also a new evaluation system in place that allows players to acquire new leves based on recent history, replacing the old evaluation system with the promise of further content enhancements. While 1.19 doesn’t yet have a release date on the table, most players will likely be excited enough by the promise of an easier and more straightforward system for leveling any chosen discipline.More game content and third-party services click here FFXIV Gil.

It’s all very interesting but my main concern is monster distribution on some leves, because leves will now be dedicated to soloing (not sure that was a good idea…) and because of the changes to classes in the last patch I’m finding certain leves to be more challenging then they were and with gear being severely damaged upon hitting return after you die, let’s just say there’s no incentive to trying out leves a few levels above your own for tasty XP.

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Are subscriptions worth it any more?

The Daily Grind Are subscriptions worth it any more

It’s amazing to me how quickly the MMO industry (at least in the west) went from being dominated by a subscription model to adopting free-to-play nearly across the board. In just a couple of short years, the hold that subs had over us was broken and players were free to sample way more MMOs for no money down than they ever could.

It’s also amazing to me how this movement has turned my general acceptance of subscriptions into somewhat of a dealbreaker. When I went back to World of Warcraft for a 10-day free trial a few weeks ago, the looming thought that this game would require a subscription to continue deeply influenced my enjoyment of it or interest in pursuing it past those 10 days. I had to ask myself the question, “Does this MMO offer something above and beyond what I can get elsewhere for free or a one-time purchase?” And I felt like the answer was “no.”

Subs aren’t dead, of course, and they certainly have their attractive aspects (cutting through F2P red tape and getting exclusive benefits, for example). I like having the option to sub, but I no longer like being tied down by one. So what say you? Are subscriptions worth it any more?

Subscriptions generally make less money and require more work to maintain.  People expect frequent updates and high quality from a subscription based game, but don’t expect the same from a free to play.  That’s just looking at things from the developer/publisher side.  Subscription games are also less accessible to players and they become more judgemental while playing because of the mandatory investment.  I think the benefits of a subscription based MMO are the high quality, frequent updates and better community.  Free to play tends to attract a lot of foreigners and douche bags due to the nature of the beast.Click here for details WOW Gold.


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Wrath of the Lich King’s soundtrack

Jukebox Heroes Wrath of the Lich King's soundtrack

After my so-so review of The Burning Crusade’s score a few months ago, I’m sure a few of you thought I was barking mad. World of Warcraft is well-known for great orchestra pieces, but I stick by saying that most of the brilliant stuff stayed the heck away from Outland. Fortunately, the sound quality got a lot better when we went up north for Wrath of the Lich King in 2008.

The score was composed and arranged by Russell Brower, Derek Duke, Matt Uelmen, Neal Acree, and Glenn Stafford. As to be expected by that name sandwich, the score features a lot of variety. While there are epic chants and the like that are to be expected from WoW, there’s also a lonely, savage feel to the music that represents these far-off lands. There’s also a lot of blowing wind that segues between tracks if you listen to the album straight through, and if that doesn’t make you envision a snow-blasted landscape, I don’t know what would.

The liner notes say that “this is the music of ice and despair, a dirge and a call to arms.” I couldn’t put it better myself. Let’s dive into my picks for the best tracks from this score, shall we?

1. Wrath of the Lich King

The main theme has one of my favorite starts, ever. It’s really soft, with little tinkles and a whistling wind that becomes a soft hum. Then at 0:40, the familiar WoW tune kicks in, albeit with the sound of someone hammering metal in the background.

I wouldn’t blame you for skipping over the rehash of the WoW theme to about 4:10 or so, when the tune transitions to more original themes. The fiddle feels different and yet really appropriate for the setting. My favorite part, however, starts at 6:05. It’s almost a traditional fantasy movie score right there, but that doesn’t mean it can’t be catchy. Then there’s the fan-favorite “GLORIA!” theme that swings in at 7:30. There’s a lot packed into these nine minutes (!), but that means that there will probably be at least some sections you like.

2. The Culling

The Culling is an interesting track. I instantly gave it a thumbs-up for not blasting my eardrums out but taking time to construct a sad tale through song. Even if you haven’t played the game and have no idea what the “Culling” refers to, from this track alone you can easily tell that it’s both a tragedy and a horror.

What put this at the top of my favorites list was when the action finally kicks in at 2:12. The strings get all excited, the “ooohs” start up, then the choir gets in the action. This section is not even two minutes, but it’s eminently listenable.

3. Totems of the Grizzlemaw

This track is really two tunes for the price of one. It begins with a sorrowful horn and ambient nature sounds, adding in some strings to make pretty beautiful music. That’s why I’m an admirer of this soundtrack: There’s really a lot of beauty in here. It’s slow and soothing, not to mention uplifting.

At 1:57, an electric violin takes over the show and produces a Nordic ballad. For the remainder of the track, these two styles take turns, and the best part is that they’re both quite good. It’s hard to listen to this and not think of the outdoors, particularly places far from civilization’s grasp.

4. Howling Fjord

Howling Fjord begins with ominous piano keys before the expansion’s theme breaks out. While there are plenty of traditional WoW cues in this track, there’s also a smattering of odd instruments, such as a madly trilling flute that echoes into the distance. The bagpipe, which makes appearances elsewhere in this score, is allowed a section to shine. It’s Braveheart, yo. It’s Braveheart.
5. Arthas, My Son

This is perfect cutscene music right here (I’m not sure if it was used as such, but if not, it should’ve been). With the choir slowly, deeply chanting in the background, a youthful voice sings, and you can just picture someone doing something epic in slow motion.

At 1:47, this track picks up in intensity — no more slow motion. I actually would’ve nominated this tune for the main theme if I had my way. It’s got an in-your-face attitude and a unified sound that carries through its short run.

6. Garden of Life

I like to throw at least one entry onto these lists that is not like the others. Garden of Life would be it. If you’ve ever heard Native American relaxation tapes, this would be right at home among them. It’s soothing and dreamlike, with those distinctive tribal sounds that we associate with nature, peace, and Kevin Costner.

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Did you start playing WoW?

Here at WoW Insider, most of us have been playing World of Warcraft for a while. And though not all of us have been playing since launch day back in November 2004, it’s fair to say we’ve all been playing for a long while — years at least. But we know plenty of players who have been around since the beginning and plenty of players who are relatively new to the game. With how welcoming the game is for newbies — or how ezmode it’s gotten, depending on your opinion — it’s not uncommon to run to players who are very new, exploring Azeroth with fresh eyes.

So today’s question: just how long have you been playing? And for you old-timers in the audience, just what’s keeping you in the game? And for the newbies, what’s brought you into this strange Azerothian world?

The earliest record I have found for my character, around L12, was January 2005. So I’ve been playing for at least that long. My first character ever created was a night elf feral druid, and she has been my main ever since.More wonderful click here honor points powerleveling.

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Sympathy for the Warchief

I have a weird personal quirk — I can’t really handle playing evil characters.

Part of it is that I feel like I’ve seen enough cruelty and evil triumphant in the real flesh and blood world I move through every day. From petty, small viciousness to boorish rudeness all the way up the ladder, with stops at knee-jerk offense for offense’s sake, lying, stealing, racism, sexism, and it just keeps going up and up and up. I don’t play World of Warcraft or other games to revel in that kind of behavior, because I see entirely too much of it (and worse) in my day to day. I play the game to escape those things, for at least a little while.

Now, I’m neither arrogant nor self-centered enough to demand that the game be tailored to me, or conform to this tendency. I get that there’s a catharsis inherent in playing the black hat for some folks. I even get that there are shades of grey and interesting challenges to be had in coming up with reasons and motivations for people doing the worst things. Conflict helps create interesting stories, and you can’t have conflict without opposition. I get all that. But I admit, I’m still rendered somewhat uncomfortable by people who get excited about evil, who use terms like deliciously wicked – in my experience, evil is far more often banal and tedious, wickedness usually the work of dull, plodding and inflexible minds.

Therefore, I’m surprised to find myself sympathizing more and more with Garrosh Hellscream as this expansion has unfolded.

It’s fairly clear that much of his tenure as Warchief of the Horde has been a tumultuous one, he’s made some spectacularly bad decisions, and as his ladders are all gone and we lie down where all those ladders would have started, in the fel iron wrought bone shop he’s made of Orgrimmar, I can’t shake this feeling of sympathy. Garrosh Hellscream has become the villain of his own story. Had he died in Northrend, we’d still tell stories of how he rallied the Horde and helped defeat the Lich King. Had he perished fighting on his flagship over the Twilight Highlands, we’d share tales of how he kicked a dragon off the ship by himself.

Now we’re just going to kill him.

There are those players and commenters who believe Garrosh’s personality has taken some huge turn over the course of Mists of Pandaria, but I categorically disagree with those who make this argument. Garrosh today is the Garrosh who picked a fight with Thrall in Orgrimmar before the attack of the Lich King, the Garrosh who impatiently argued with Varok Saurfang in the Borean Tundra about pushing the Alliance out of the way. He’s the orc who started a fight inside the Kirin Tor’s sanctum with Varian Wrynn and who insulted the Alliance in the stands of the Argent Coliseum. (To be fair to Garrosh, that whole tournament was perishingly stupid.) His actions in Cataclysm showed some depth to his character – his initial hesitation to take on the burden of Warchief, his panic at the idea of having slain Cairne Bloodhoof dishonorably, his anger at a subordinate having murdered Horde civilians in his name – but these elements only enforce Garrosh’s portrayal. This is an orc who has embraced his people because they have embraced him, who wanted to belong, to surpass his effectively unknown father and prove to the world, and to himself, that he is the son of Hellscream. His wearing of Mannoroth’s tusks is just one sign of this obsession – he borrows the trophies of his father’s deed to cloak his own deep insecurity over his own.
The Garrosh who killed Krom’gar did so for many reasons. He killed him for acting without orders. He killed him for dishonoring his Warchief by proxy. He killed him for his actions against Horde civilians, and his misuse of a Horde weapon. And he killed him because of one question – “Am I a murderer?” Garrosh Hellscream aspires to much, but he does not aspire to be a murderer. He would have killed Cairne in the Mak’gora, yes, although he didn’t seek the old bull’s death, but he never sought to murder the tauren. Similarly, while killing Alliance (civilians or not) is part and parcel of the ever expanding war with that faction, killing Horde at that time was not war, and as such, had no honor, could bring no glory. In a way, Garrosh must be relieved that Vol’jin has finally raised the flag of rebellion against him – now, at least in Garrosh’s eyes, killing the troll and his followers won’t be murder, but war.

Garrosh’s insecurity and aspirations fascinate me because they’ve led him, step by step, down the path that brings us here. He wanted to be his people’s savior, to liberate them from the privation of their lives toiling in a desert for subsistence – and in many ways, he’s made strides towards doing exactly that. Garrosh pushed the Alliance back from the very gates of Orgrimmar by conquering Azshara, once a night elf territory and now fully Horde. He made inroads deep into Ashenvale and Stonetalon. He may not have actually conquered Gilneas, but his support made sure that the Worgen who joined the Alliance did so as nationless refugees unable to contribute the resources of their native land to the fight. His destruction of Theramore pushed a major Alliance threat off of the continent, even if it ultimately rebounded to his disadvantage. Through it all, Garrosh’s strengths were offset by the very weaknesses he protested to Thrall when he was appointed. He is not a politician, and leads in the style of a general commanding a military. This was sufficient in the time of Doomhammer, because the Horde then was a purely military machine, composed primarily of Doomhammer’s own people.

Where Garrosh has failed, he’s failed because he was trying to lead the Horde of his father’s time. And it’s sad, really, to see him lose his grip on the Horde because he never really understood it – he was an orc who grew up in the shadow of a dreadful figure suddenly relieved of a lifelong burden and thrown into a position he had no experience with, finding himself heir to his father’s skill in battle and also, perhaps, his lack of patience. Garrosh isn’t his father – for one thing, he’s physically bigger than Grom ever was, a hulking, massive brute where his father was described as lithe for an orc – and in many ways its that struggle between who he wants to be and who he actually is that has caused him so much grief. If only Thrall had appointed someone else to lead the Horde and left Garrosh as supreme commander of the military, one suspects that everyone involved (even Garrosh himself) would have been happier.

Instead, now we’re just going to kill him.

I don’t think, even at this late juncture, it’s fair to call Garrosh Hellscream evil. Perhaps that’s why I am so sympathetic towards him, while viewing pretty much his entire reign as Warchief as a cavalcade of disasters and horrors. To be fair, Garrosh is racist, petulant at times (his killing of Krom’gar in particular strikes me as a panicked reaction to the idea of his own dishonor and not a measured response to a subordinate’s failure) and is as ruthless as Doomhammer, willing to commit atrocities and use any resource necessary to win and heedless of the cost. And ironically, like his father, Garrosh will embrace even the foulest means to achieve victory. There’s a lot to hate about the son of Hellscream, and yet, I don’t hate him.

In the end, Hellscream’s ultimate enemy was, in fact, Hellscream.Many more pay attention to:Wow Power leveling.



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Community or comments

Guild Wars 2: Soapbox

If there’s one thing gamers love doing, it’s insult games they don’t play. Any news item, editorial, hands-on, review, or general pile of text dedicated to a few key games — normally those with high profiles — receives an instant and visceral response from a collection of commenters who seem to exist only to insult a particular game and berate its fans. Much of the time, these commenters have no actual experience with the game in question.

Here on Massively, EVE Online and World of Warcraft seem to be the biggest magnets for such tomfoolery. Guild Wars 2 and Star Wars: The Old Republic attract these behaviors as well, and WildStar is well on its way to becoming the next troll-favorite comment piñata.

There’s nothing wrong with not liking a game, of course. And a little conflict is good; why allow comments if everyone’s going to have the same opinion? There’s just one problem: If your opinion of a game is based on preconceived notions and not actual experience, that opinion is adding nothing to the dialogue. In short, you are trolling.

The braying of donkeys

In many, many instances, the best word for gaming sites’ comments sections would be “cacophonous.” They are a messy, chaotic pile of anger, bitterness, personal attacks, and uninformed opinions. Our moderation team tries to keep things relatively civil here on the site; some of the comments we remove are absolutely stunning in their idiocy and bile.

World of Warcraft: Mists of Pandaria

The whole idea of comments is that they enable two-way communication between a site and its readers. Theoretically, a comments section provides the opportunity for visitors to voice their agreement or disagreement with a post’s content, especially in the case of opinion pieces like this. Unfortunately, somewhere along the line, comment sections changed from “place to offer your opinion” to “place to be a huge jerk for no reason beyond your own futile boredom.”

That’s not to say that all commenters are bad, or somehow unwelcome. Far from it. We have some amazing folks writing amazing things in the space below our posts, and have even been known to hire those folks when the right opportunity shows up. Massively commenters offer hundreds of examples every week of the types of two-way communication between writers and readers that make the internet such a wonderful place to exist.

But the trolls. Oh, the trolls.Click here for more content:wow power leveling support.

Insight vs. inane

There is a massive gulf between an insightful comment that works to shed more light on a subject and a troll-bait jab that exists only to fulfill its creator’s need for attention. Troll posts are, by nature, self-serving; they move the conversation away from the topic at hand and onto the individual who made the post. Any time you see a post on Massively that says, “WoW is for casuals,” you can read that post as, “Look at me, everyone!”

Argyment Pyramid

We’re a community, here. A group of completely different human beings bound by one particular niche interest. If we all didn’t like MMOs and online games, we’d be off on some other site reading about fast cars or celebrities or bathing suits or fancy gadgets or celebrities in bathing suits with fast cars and fancy gadgets. It makes sense that we would want to treat each other with respect and to build something inclusive and supportive as opposed to spending our time finding new and creative ways to hurt each other’s feelings.

A community bound by a desire to learn and grow is a community that thrives.

We’re a community, here. A group of completely different human beings bound by one particular niche interest. If we all didn’t like MMOs and online games, we’d be off on some other site reading about fast cars or celebrities or bathing suits or fancy gadgets or celebrities in bathing suits with fast cars and fancy gadgets. It makes sense that we would want to treat each other with respect and to build something inclusive and supportive as opposed to spending our time finding new and creative ways to hurt each other’s feelings.

A community bound by a desire to learn and grow is a community that thrives.Click here for more content:Wildstar gold.

Talking games

There is no such thing as a world without trolls. Long before the internet was a thing, some Egyptian carved a story in hieroglyphics and some other Egyptian glanced at it and said, “That sucks.” There will always be those who look to disparage the work of others without ever doing work of their own, people too cowardly to take any real stand but all too quick to attack those who do.


One easy mechanism for creating more effective comments is working from personal experience instead of making broad sweeping statements. Here’s an example: “World of Warcraft is garbage now that it’s all casual.” Not a super useful comment in that it starts with an attack and ends with a common generalization. However, “I don’t like World of Warcraft because changes to raids to make them more casual friendly left me without a challenge” is a perfectly valid complaint that echoes the exact same sentiment. One is based on personal experience, and the other is based on nothing.

If you don’t like a particular game, that’s fine. No one is forcing you to read anything written about any game you don’t want to play. We’re certainly not demanding you comment on everything we post. Maybe instead of leaving your hundredth comment about how much you hate EVE Online, you should read one of our excellent columns, make yourself a snack, or hug your favorite pet. Or heck, play a game you do like. If you have a criticism of EVE based on your personal interactions with the game or its creators, tell us about it.

EVE Online

I get that this is very much a preaching to the choir editorial. The great majority of our commenters are rad and the people who care enough to read this whole post are likely to be the people who already leave compelling comments steeped in personal experience and carefully reached conclusions. But it’s always good to step back a moment and remember that we are indeed all in this together. This is our space, and our ability to enjoy it depends entirely on our commitment to respecting it instead of turning it into a smoldering heap of barbed insults and generic critiques.



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World of Warcraft Battle Chest on sale

World of Warcraft Battle Chest on sale for $10

You, too, can experience being a blood elf death knight like every other death knight.

Are you one of the five people on the planet who does not own World of Warcraft in some form? It’s kind of been a big deal for the past several years. Having established that you do not already own the game, would you like to pick up the base game plus the first two expansions on the cheap? Even cheaper than their normal prices, that is? Because you have a chance to pick up the whole shebang for just $10 this week.

Normally the World of Warcraft Battle Chest bundle costs $20, but until April 23rd you can pick the whole thing up for half of that. The game also has a free trial you can play if you don’t want to take the risk of buying the game without knowing if you’ll like it, although at $10 it’s almost cheaper to just bite the bullet.

Call me picky but the monthly subscription charge is a big no no.  I did sub to wow for years on and off when it offered a decent value proposition.  It doesn’t now, its old rope and I was never impressed the way they reamed players with name changes and stupid pets.  Yes there are idiots who buy virtual items but  I ain’t paying any-more to Kotick’s escort fund.Content click Wow Powerleveling learn more detail.

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BlizzCon 2013 Costume Contest

It’s time to begin construction of your next cosplay magnum opus. Grab some sheets of thermoplastic, get your sewing machine humming, and fire up your heat gun—the BlizzCon costume contest is back!

Hosted at BlizzCon 2013 in Anaheim, Blizzard’s legendary pageant invites you to model your creative costume couture live on stage. From the elegantly simple to awe-inspiringly elaborate, you’ll be judged on your creativity, skill, and ability to faithfully recreate characters from Blizzard games.

This is the year to bring out your very best: More competitors than ever before will walk away with prizing, and in a very special twist, the Grand Prize Winner will have the option to be honored in a future Blizzard game!

You must sign up online in advance (and have a ticket to the show) to be eligible for one of the 100 open slots. Visit the contest page to sign up, but be sure to read the rules before you commit.

Don’t delay: sign-ups close September 6 or when they fill up, whichever comes first!

More service click here:WOW Gold

So I really can’t wait for this I’m so excited but since I’m a minor, I have to get the form signed. I emailed for it but I feel like I’m going to be automatically wait listed since I wasn’t able to get in right away. Does being a minor really hurt my chances that much? I suppose I just don’t want a bunch of time (and $) to go down the drain, all because my birthday is 6 months too late >.<
Anyone know how many people usually back out or decide not to take part?

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