Monthly Archives: July 2013 - Page 2

WOW Timeless Isle: Rare Spawns

WOW Timeless Isle: Rare Spawns
Here’s a map of the Timeless Isles with all the rare spawn locations marked in yellow.  The locations marked in blue are the rare events that summon a rare spawn.  This island is filled with rare spawns, I’m seriously impressed.  It’s almost like we won’t be able to walk five feet without tripping over one.

The rare spawn Evermaw drops a Mist-Filled Spirit Lantern.  This lantern will summon the Dread Ship Vazuvius at the Cursed Graveyard on the Misty Shores.

The Timeless Isles is a place of exploration and treasure hunting, but it will also be crammed full of rare spawns and rare events.  As it stands, there are approximately twenty rare spawns all across this island.  Currently they are only dropping Timeless Coins, a new currency for the new zone.

With the Thunder Isles, I spent the vast majority of my time rare hunting.  I think I only managed to complete three or four dailies because the rares were far more entertaining for me.  I’ll just say, I am looking forward to this.

In patch 5.3 and Battlefield: Barrens, I think I only went there once.  It wasn’t that I found it boring or anything along those lines, I just never found the time to get over there and do anything.  Needless to say, I never tried any of the events offered there.  With patch 5.4 and the Timeless Isles there are quite a few different events.  Some of them are meant to be fun and interactive – get you out doing something – while others end up summoning more rare spawns.

On the southeast side of the island, there’s a group of spectral pirates being ambushed by undead.  If you help defend them and kill the final boss Rattleskew, you will be rewarded with a special quest item.

Now on to the pirates.  There are quite a few pirates and pirate them scattered across the Isles.  To the south of Pi’jiu Village, there are Cursed Hozen Swabbies.  They are guarding a treasure chest that contains a Cursed Swabby Helmet.  This treasure chest does require a key.  The key drops off of Bunga Shiny-Looker-Forer.

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World of Warcraft The Druid

In cat form, a druid is nearly as effective as a rogue at rapidly dealing melee DPS. The advantage to a druid, however, is that afterward you can simply pop back into caster form, fire off a couple HOTs on yourself, then shift back into cat, stealth, and go right on killing. Add in the fact that as a druid you also have the ability to buff your own stats and throw up a damage shield, and you’re pretty much an unstoppable killing machine.
Best World of Warcraft Solo Classes: The Druid
Druids are an amazing solo class because of their ability to adapt to any situation. A druid is a rogue, tank, and a healer all rolled into one.

In cat form, a druid is nearly as effective as a rogue at rapidly dealing melee DPS. The advantage to a druid, however, is that afterward you can simply pop back into caster form, fire off a couple HOTs on yourself, then shift back into cat, stealth, and go right on killing. Add in the fact that as a druid you also have the ability to buff your own stats and throw up a damage shield, and you’re pretty much an unstoppable killing machine.

The survivability of a druid is amazing, as well. Accidentally pull more mobs than you intended? Simply shift into bear form and tank them nearly as well as a warrior, only with the option of quickly shifting form and healing yourself. If you’re still in over your head, you can always shift into cat form and sprint away.

Feral spec is the way to go for soloing, though with the recent addition of dual specializations to World of Warcraft, you can always maintain a secondary resto spec for healing duties. 

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World of Warcraft The Warlock

Warlocks are all-around great soloers, but those who spec Affliction will find their downtime reduced to practically nothing with Dark Pact. Pet mana regenerates at an incredibly fast pace, and with this ability you can simply transfer mana from your pet to yourself at any time.
Best World of Warcraft Solo Classes: The Warlock
Like a hunter, a warlock’s pet makes soloing a lot easier, but not for the same reasons. At lower levels, a warlock can use his pet similarly to a hunter pet, soaking up damage and holding mobs’ attention while he throws DOTs and life drains from afar. After level 40, however, an Affliction warlock’s pet becomes a fast-replenishing mana battery thanks to Dark Pact.

Of course, a warlock of any spec has the advantage of Life Tap, as well. For a warlock in World of Warcraft, health is mana. As long as you’re alive, you can keep casting spells. With life tap, you simply convert your remaining health into mana and keep right on casting spells. When your health gets low, you can use Drain Life on a mob to replenish it.

Thanks to these amazing mana replenishing abilities, downtime becomes a non-issue. Add in the fact that warlocks do an amazing amount of damage with their damage over time spells and can typically Drain Life faster than mobs can damage them, and you’ve got the makings of one outstanding solo class. 

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World of Warcraft The Hunter

Hunters tend to be a solitary lot. They’re not typically much desired for groups and tend to finish quests and level up much faster on their own. The secret to a hunter’s success is the faithful companion that follows them wherever they go, their pet.
Best World of Warcraft Solo Classes: The Hunter
A hunter takes his group with him wherever he goes. His tank is right there at his heels, ready to throw itself into a fight with a group of higher-level mobs on his master’s whim. As a hunter, your loyal buddy soaks up all the damage while you stay back and pick off targets with your gun or bow.

Downtime is practically a non-issue for a hunter. Yes, a hunter’s attacks do require mana, but rarely enough to cause him to have to sit down and drink between fights. A hunter’s pet will need some healing from time to time as well, but between Mend Pet and First Aid, pet downtime is very minimal as well.

Leveling quickly is definitely awesome, but the problem with playing a hunter is that once you hit max level, you’re going to find it difficult to get into groups. Other DPS classes are far more desirable so unless you’re part of a good guild that likes you, you can plan on soloing for pretty much all of your WoW character’s life. 

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Wow Server transfers things

This one goes hand in glove with the race/faction changes I mentioned before. Being able to move servers for a fee helps keep the server jumping from being a totally casual thing, but it’s definitely had an effect on server populations over the years. I’ve played on Kilrogg, Norgannon, Ner’zhul, Sisters of Elune, Malfurion and Cenarion Circle since this feature went live with the same two or three characters.

ransmogrification. That’s the first and biggest thing Blizzard did that I thought they would never do, frankly. I not only never believed they’d do it, I didn’t want them to do it. I argued against it. And now it’s probably my favorite part of the game, bar none. It turns out I absolutely love playing dress up with orcs. And while transmog is my number one choice for this list, it is by far not the only surprise Blizzard has given me over the years.

This one goes hand in glove with the race/faction changes I mentioned before. Being able to move servers for a fee helps keep the server jumping from being a totally casual thing, but it’s definitely had an effect on server populations over the years. I’ve played on Kilrogg, Norgannon, Ner’zhul, Sisters of Elune, Malfurion and Cenarion Circle since this feature went live with the same two or three characters.

So what else surprised me? What else did they do that I didn’t see coming? To be honest, there are so many that narrowing it down to five is a bit hard for me. I never expected playable pandaren, for one thing. That’s not going on the list, but it did surprise me. I’m going to do five aside from transmog, because I natter on about that one a lot. 

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WOW Night Elf Races

The ancient and reclusive night elves have played a pivotal role in shaping Azeroth’s fate throughout its history. More than ten thousand years ago, their heroics during the War of the Ancients helped stave off the demonic Burning Legion’s first invasion. When the scattered remnants of the Legion on Azeroth rallied together with the vile satyrs centuries later, the night elves again rose to meet the threat. The ensuing War of the Satyr exacted a heavy toll from the night elves, but ultimately they vanquished the forces that had set out to wreak havoc on their world.
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The Legion’s emergence, however, had forever changed night elven society. The night elves had resolved to shun the practice of arcane magic because its reckless use had attracted the Legion to Azeroth. They cultivated a peaceful, naturalistic existence along the slopes of Mount Hyjal under the leadership of Tyrande Whisperwind. For many long years, Tyrande oversaw night elven governance, ever vigilant for signs of further demonic incursions. Much of this time was spent apart from her love, Malfurion Stormrage, who, alongside his fellow druids, upheld the balance of nature from within the Emerald Dream.

The night elves’ tranquil existence was shattered again when the Burning Legion launched a new invasion of Azeroth. At the height of this conflict—known as the Third War—the Legion and its terrifying undead Scourge assaulted the night elves’ lands. After awakening Malfurion and his druids from their slumber in the Dream, Tyrande gathered the other night elves, and they fought alongside the Horde and the Alliance to defeat the demon lord Archimonde and his minions at the summit of Mount Hyjal.

Although victorious, the night elves suffered greatly from the battle. Their beloved World Tree Nordrassil, created and blessed by the Dragon Aspects Alexstrasza, Ysera, and Nozdormu to grant the night elves immortality, had given off a massive blast of energy to slay Archimonde. To facilitate this colossal explosion, the night elves had chosen to forever sacrifice their protection from aging, disease, and frailty.

Over time, Nordrassil slowly began to heal its wounds, but a number of druids led by Fandral Staghelm desired to create another World Tree that would restore the night elves’ immortality. Malfurion warned against this act of self-interest, but when he suddenly fell into a coma, his spirit lost within the Dream, Fandral forged ahead with his plans unopposed. The second World Tree, Teldrassil, was planted off the northern coast of Kalimdor, and eventually it towered among the clouds.

Unlike Nordrassil, this new World Tree was not blessed by the Dragon Aspects, and thus it did not restore the night elves’ immortality. Rather, Teldrassil became tainted due to the Emerald Nightmare, a dark malady that had taken root within the Dream. In addition, it was learned that Malfurion’s dire ailment had been caused by this shadowy force. When he was finally awakened from his comatose state, Malfurion set about cleansing Teldrassil of its corruption, and he led efforts to contain the sinister Nightmare.

These momentous events have raised spirits throughout night elven society. Even so, this valiant race now faces many new challenges. Recent Horde attacks have seized night elven lands in Ashenvale, while areas along Kalimdor’s western coast have been decimated by the catastrophic upheavals unleashed in the wake of the Cataclysm. Still struggling to cope with the loss of their immortality, the night elves must prepare to stand against any threat as Azeroth itself breaks apart at the seams. 

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WOW Dwarf Races

The bold and courageous dwarves are an ancient race descended from the earthen—beings of living stone created by the titans when the world was young. Due to a strange malady known as the curse of flesh, the dwarves’ earthen progenitors underwent a transformation that turned their rocky hides into soft skin. Ultimately, these creatures of flesh and blood dubbed themselves dwarves and carved out the mighty city of Ironforge in the snowy peaks of Khaz Modan.
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For many long centuries, three dwarven clans—€”the Bronzebeards, the Wildhammers, and the Dark Irons—€”lived united in Ironforge under the wise rule of High King Modimus Anvilmar. When Modimus passed away from old age, tensions boiled over among the clans, and war erupted for control of the city. Thus began the War of the Three Hammers, a savage conflict that raged for many years, during which time the Bronzebeard clan won sole ownership of Ironforge and expelled its rivals. The war severed relations among the clans, and they went on to forge new destinies apart from one another.

When the orcish Horde invaded Azeroth, Ironforge’s dwarves offered to join the Grand Alliance. Led by King Magni Bronzebeard, the city’s resilient inhabitants proved to be the backbone of the Alliance forces, helping to secure victory after victory against the orcs. Ever since that time, Ironforge’s dwarves have remained an invaluable part of the Alliance.

Apart from reveling in the prospect of battle, the dwarves have long been interested in uncovering the truth of their enchanted past. Due to the efforts of dwarven archeologists scattered throughout the world, much has been learned about the race’s origins and the curse of flesh that afflicted the earthen. Many mysteries still remain, however, and the dwarves have continued excavating Azeroth’s ancient sites for answers.

Most recently, a twist of fate has drawn the rival clans back to Ironforge after they’d spent centuries apart….

When freak natural disasters began rocking much of Azeroth just prior to the Cataclysm, the dwarven lands were not spared from the calamitous upheavals. A series of violent quakes tore through areas surrounding Ironforge, reducing settlements to rubble and taking the lives of many innocent dwarves in the process. To glean answers as to the troubling state of the world, King Magni selflessly underwent a mystic ritual to commune with the earth. The archaic ceremony, however, had an unexpected effect: Magni was transformed into diamond and became fused to the depths of Ironforge itself.

In the power vacuum that followed, his estranged daughter, Moira, who had married into the much despised Dark Iron clan, briefly claimed Ironforge’s throne and effectively locked down the city. If not for the intervention of King Varian Wrynn of Stormwind and his son, Prince Anduin, her brash actions might have sparked another civil war. With Varian’s guidance, control of Ironforge has since been divided equally among the Bronzebeard, Wildhammer, and Dark Iron clans through the Council of Three Hammers. Yet as bitterness and prejudice fester among the clans, the council’s ability to govern as one remains uncertain. 

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WOW Bounty Hunter Guides

Packing heavy armor and an arsenal more befitting in Doom than an MMO, the Bounty Hunter knows “hyperbole” doesn’t exist in his vocabulary when engaging in ranged combat. If the problem isn’t solved by the time the smoke clears, keeping steady pressure on the trigger should fix things.
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Of note is the Bounty Hunter’s peculiar resource system. Instead of carrying a flat cost, abilities generate Heat that slowly discharges during battle. Let your Heat creep up to 100 (minds out of the gutter, kids), and your attacks will lock up until your weapons cool down.

Mercenary
Mercenaries, like the Republic’s Gunslinger, favor dual blaster pistols, hairpin triggers, and an insatiable hunger for credits. But they’ve also taken the plunge into overkill territory with a flamethrower. And a missile launcher. And a jetpack. In fact, I wouldn’t be surprised if they walked up to a weapons vendor and said, “I’ll buy the lot. Just shove ‘em under my armor.”

The centerpiece of the Arsenal tree is the Tracer Missile ability, a stackable debuff that should stick on a target at all times for maximum damage. As a result, an Arsenal specialization plays much like the Warlock due to the importance of weaving in crucial debuffs among other attacks.

The Mercenary doesn’t skimp on pimping the heals, either. The Bodyguard specialization’s fast, instant heals has Holy Paladin written all over it, but the former wins an extra million style points for the simple fact that rendering aid sometimes involves slugging a healing rocket at an ally. Now I know I’m in another galaxy.

Powertech
The Powertech takes advantage of the run-and-gun nature of the Bounty Hunter when assuming the role of a skilled ranged tank. The defense-oriented Shield Tech specialization operates similarly to the Protection Paladin’s strong AoE threat generation (such as when using Oil Slick, an AoE debuff that lowers accuracy).

The Advanced Prototype specialization draws the Powertech even closer to his target, granting movement boosts and upping his Rocket Punch and flamethrower attacks for bonus damage. The combination of a heavy melee strike earned through talents – Retractable Blade – and close-in ranged abilities make this playstyle equatable to the Retribution Paladin. 

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World of Warcraft Imperial Agent Guides


A connoisseur of cutting-edge weaponry and pressed medium armor uniforms, the Imperial Agent works behind the scenes of the Empire’s war efforts. His skill sets employ an arsenal of laser rifles, carbines, and a vicious energy knife. Like the Rogue, the Agent uses a refilling Energy bar. And like the real deal, you’ll need to pay close attention when your Energy bar dips into the single digits – the lower the value, the slower it regenerates.

Sniper
The Sniper loves taking cover. In fact, it’s the only way to access the Sniper’s most potent shots. The resulting stationary playstyle is like the Marksmanship Hunter. Indeed, even the talent tree carries the same title. Putting points into this specialization knocks seconds off induction abilities such as Snipe and Ambush that are both predictably similar to Aimed Shot and Steady Shot.

Of course, shooting people in the face only gets better when you have a small army of probes at your disposal. The Engineering tree boosts the Sniper’s debilitating and explosive probes with expanded AoE and longer durations, a specialization similar to the Survival Hunter’s enhanced traps. As an example, grab the Plasma Probe talent for the Sniper equivalent of Explosive Trap.

Operative
Never mind that the Operative seemingly shops for clothes in The Matrix – you won’t get a chance to see him before he slides a knife between your shoulder blades. Specializing as an Operative means stealth, melee bleeds, and a wallop of an opening strike – in other words, the Feral Druid.

As such, placing points in the Concealment tree upjumps your Backstab and Hidden Strike knife abilities as well as improving stealth for that oh-so-important flanking maneuver. Netting the tree’s culminating Acid Blade talent combines the effects of the Feral Druid’s Rip and Ravage abilities into a massive initial attack from stealth.

Even healing doesn’t escape the Operative’s lethality. Sure, medpacs get the job done, but why opt for boredom when you can advertise the latest in Imperial medical techniques by flinging a dart filled with happy juice at an ally? In any case, the Medicine tree furnishes the Operative with improved healing abilities similar to the Restoration Druid’s stacking heal-over-time effects. The specialization’s final talent, Recuperative Nanotech, is a strong AoE heal akin to Wild Growth. 

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Wow Sith Inquisitor Guides


If the Sith Warrior represents the smoldering heart of the Empire, then the Sith Inquisitor is the sickly, scheming brain. Wearing light armor and comfortable with either sending surges of crackling lightning energy from range or mincing opponents as a whirling dervish in melee combat, the Inquisitor’s versatility juxtaposes stealth, tanking, and spellcasting – all powered by a fixed Force “mana” pool – in a happy little bundle of cruelty.

Sorcerer
Emperor Palpatine’s trademark “unlimited power!” is the Sorcerer’s motto, and it shows. Luckily, sporting that “melted candle” look isn’t a requirement. (Although, he’s evidently lifted some spare robes from Rita Repulsa’s closet.) You’ll shame Zeus in electrical endowment after progressing through the Lightning tree as a nuker specialist.

It’s near identical to how Fire Mages operate, favoring slow-casting and channeled spells with big, pretty numbers. You even get a Polymorph to assist with CC: Whirlwind tumbles a target helplessly in the air for 60 seconds. Make sure to pick up Lightning Storm, a Hot Streak-like talent that sometimes allows you to zap off a free Chain Lightning when attacking.

Don’t be fooled by the Corruption tree’s name…unless healing your buddies somehow involves a degradation of morality. The Sorcerer specializes in protective shields and multi-target heals, so Discipline Priests will feel right at home increasing shield efficiency via Corruption’s talents. To top it off, nabbing the Revivification ability provides an additional AoE heal resembling Holy’s Circle of Healing.

Assassin
It’s only a matter of time before the Altair jokes start rolling in, but the Assassin still retains mastery of the shadows. Heck, anyone who ostensibly lugs around a double-bladed lightsaber staff while staying stealthy deserves no less.

Thus, the Deception tree aids the Assassin’s subtlety when edging behind someone for a massive Maul backstab. The impetus for spike damage works well for Assassination Rogues who aren’t unfamiliar with positional superiority and carefully timed DPS cooldowns. You’ll start noticing similarities right away with the early Dark Embrace talent. Analogous to Overkill, it bestows brief high Force regeneration out of stealth. At level 18, you’ll receive Jolt (essentially Kick) for interrupting channels and casts.

The Darkness tree probably takes the prize for emphasizing an unconventional defensive specialization, and besides, “tanking with lightning” just sounds plain awesome. Darkness’ utilitarian abilities works less on direct protection and more on making an enemy’s life miserable enough to draw threat. The combination of melee and short-range spells is akin to the Blood Death Knight’s setup right on down to Dark Ward (Bone Shield) and Force Pull (Death Grip). 

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