Monthly Archives: May 2013

HOW YOU SHOULD FEEL ABOUT WOW, WOW MOVIEWATCH

Some people struggle for hours, spending effort and time introspecting and exploring their feelings. You could do that, I guess. Or you could watch this guide by Simply Impressive about How You Should Feel About WoW.
With the appropriate shout-out to BC and previous expansions, Slightly Impressive does a good job of creating a bullet point list of usual sentiment. It’s somewhat a shame that the official forum is so predictable, but once you’ve been through the cycle a few times… you probably know what complaints are coming. 

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GUILDOX LAUNCHES BRAWLER IS GUILD RANKING SYSTEM

GuildOx have just released yet another ranking system for WoW players, to go with their achievement and title rankings, and mount and pet rankings! GuildOx has rankings for pretty much everything you can think of, and their latest addition, the Brawler’s Guild rankings are another, much requested, string to their bow.
They don’t, however, track anything but the final achievement of the guild, the Now You’re Just Showing Off achievement, and when players got it on each realm, region, and even worldwide. This achievement is kind of the pinnacle of brawling prowess, but it would also be excellent to see rankings for those further down, for example, to see if there’s a glut of players stuck on Yikkan Izu or whether it’s just that my shadow priest is undergeared, or played by someone terrible at shadow priests.
One very interesting thing about these stats is the prominence of ranged DPS among the higher rankings. Mages, elemental shaman, warlocks, balance druids, and hunters all rank pretty high in their top 100 listings, with melee classes seeming not to be able to keep up with their ranged cousins. Is this indicative of a ranged DPS bias in the Brawler’s Guild boss design?
Also, do note that GuildOx’s database is still gathering, so don’t check your realm and assume that, because it’s empty, you can get ahead and claim the top spot! It will take a little while to stabilize and be completely accurate, thanks to how the database works. But do check it out! Like all their ranking information, it makes interesting reading. 

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THIRD TALENT SPECIALIZATION DATAMINED, PATCH 5.3 PTR

If this little tidbit from the Wowhead database is to be believed, we may be receiving tri-spec in patch 5.3. Now, before you begin speaking in tongues or leaping out a window, some caveats:
This is the PTR, and stuff can be datamined that never actually makes it to live
Even if it does get tested on the PTR, it doesn’t necessarily follow that it will be implemented
Sometimes stuff gets put in the files just to mess with us

So let us calmly and without panic contemplate what this could mean. How much could triple specialization change the game? Would you use it? Should it be as costly as dual specialization was when it debuted? Does it favor certain classes too greatly or does the hurdle of gear provide enough barrier to keep jack of all trades from dominating the game? What are your thoughts on this potential feature? 

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STUPID DEATH KNIGHT TRICKS ON THE ISLE OF THUNDER, LICHBORNE

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let’s show the other classes how a hero class gets things done.

With patch 5.2 well underway, by now you’ve probably spent a good amount of time on the Isle of Thunder. There’s lots of fun stuff to dig into there. For the most part, non-raid content seems designed so that most classes can deal with it with a minimum of fuss. Still, some classes will have an advantage, and this time, death knights are among them. Today we’ll look at a few ways in which you can use your death knight specific skills to make your time on the Isle of Thunder more profitable.
The death knight treasure hunter’s survival guide
If you have had a chance, try running the solo instance. The keys to get in can be gained out of the Arcane Troves you get at the end of your dailies, or if you’re lucky, from the rare mobs scattered about the island. Once you talk to Taoshi and get inside, you’ll notice that most of the traps and pitfalls involve slowing you down, stunning you, and various other ways to trip you up.
Luckily, as a death knight, you have a few special tricks to keep from getting tripped up in there. Anti-Magic Shell is your friend when you come up against those lightning pillars. Anti-Magic shell completely absorbs the lightning, thus also allowing you to avoid the slow effect that comes attached to it. Icebound Fortitude also comes into play here. Immunity to Stun effects can help if you can’t get out of the paths of the giant mogu statues in time. Even summoning a ghoul can be useful in the first part, as it should be able to kill those annoying spiders in a few hits.
Self healing abilities are also going to see some play here. Unless you’re an absolute ninja, you probably will eventually take damage from a trap or mob, so having some instant self-healing like the Lichborne trick, Death Pact, or Rune Tap will allow you to carry on and grab more chests without stopping and wasting valuable time on food or bandages.
On the talent side, you’ll definitely want to keep Death’s Advance handy. Not only will a burst of speed help for getting to the next set of chests in time, but the ability to keep snare effects from slowing you down will be helpful for obvious reasons. If you can get to the section of the palace with the patrolling mobs, Remorseless Winter can help you with some emergency crowd control. Freeze the mobs attacking you and loot that set of chests before your timer runs out. On the other hand, Gorefiend’s Grasp can help you pull mobs out of the radius of those traps and into a place where can more easily knock them all down and get back to chest looting. Asphyxiate could also help with a quick stun and grab, but then you’d be giving up Death’s Advance, so you’d want to weigh your options carefully.
Of course, you’ll still probably want to round out your arsenal with some of the special items you can buy with Elder Charms of Good Fortune. Arcane Propellant and Sleep Dust or Frost Rune Traps for mobs are always top on my shopping list. But as a death knight, you definitely shouldn’t forget the tools you already have handy. They can make you that much richer by the end of your run.
The pitfalls of daily questing
Running around the isle and getting your dailies done is pretty straightforward, but you’ll want to keep your abilities in mind anyway. One ability that I’ve gotten a lot of use out of is Path of Frost. Now, admittedly, there’s not much open water on the island itself, but I have sometimes been able to use a combination of Goblin Glider and path of frost to jump off a cliff and away from a bad pull. Where Path of Frost really shines though is when you use it with Glyph of Path of Frost. The Isle of Thunder really feels quite a bit more hilly than previous quest hubs, so there’s a lot of places where dropping down from a cliff to grab that last quest mob will be a lot faster than going around. Luckily we have our budget safe fall move.
While most of the quest mobs are soloable by a raid finder geared death knight, be wary of a few exceptions. You can still solo them in theory, yes, but you will have to pull out all the stops. The Mighty Devilsaur so far is one of the biggest. His acid spit and venom breath will kill you pretty quickly if you don’t get out of their way. Even Anti-Magic Shell won’t be able to protect you from all of it, so this is another case where Death’s Advance can let you get out of trouble and wait for another opening. You will also find your extra powers work well when you have to kill Nurkala, who comes with a rather large retinue. Interrupting the Prophet’s heals and keeping out of the way of the Firespear and Frostspear’s attacks (or healing up when you fail to dodge them) is much easier when you have the death knight’s toolkit. 

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