Monthly Archives: March 2013

The World Wakes

Orlando Smith’s made a big discovery just west of the Legends’ Guild: ruins dating from the First Age, which he believes once belonged to Guthix himself. It’s the sort of find that makes careers, but breaks the hasty and the unprepared, so he needs your help to safely uncover the lost knowledge and artefacts within.

Make your way past the ruins’ defences with strength and cunning, and you’ll discover secrets that could shift the world’s balance of power forever. There’ll be one mother of a battle before the quest is through, so you’ll need a combat level of at least 140 and your very best combat gear, along with plenty of food.

Ultimately, you’ll have to make a choice, and your decision will set the scene for the events to come and feature in future  story content. One thing is certain, though: once you’re through, you’ll become a whole new breed of hero, and the woken world will need you more than ever.
Completing the quest will earn you over 800,000 XP in lamps (in a variety of skills, with minimum levels ranging from 65 to 80), five new ultimate combat abilities (usable at level 85 in their related skills), and cosmetic torso gear. In addition, there’s a trove of post-quest rewards – including a powerful ring, a title, and new Slayer targets that can drop level 85 gloves and a pet – that can be claimed once you’ve finished the quest and met certain high-level requirements, listed here.

Please note: as of next week’s update, all future game content will work on the premise that this quest happened in the past. So, if you want to play the quest with no spoilers, we recommend doing so this week!

It’s also worth noting that quest is not voice-acted. The number of characters in The World Wakes is huge – roughly 30 in total – with many characters included in other quests. The resources needed to voice the entire quest were instead spent on including greater rewards, better combat experiences, etc. We hope it shows in your play experience.

That said, we still recommend that you play with audio on. For those of you who have seen the Origins of Gielinor motion comic or listened to the World Wakes Medley, you’ll know that the orchestral songs are impressive. 

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Solomon’s General Store: Reflection and Hope

The events of The World Wakes will, no doubt, have far-reaching consequences . All of Gielinor will feel the effects, and I have garb in store both for those taking time to reflect, and for those whose memories spur them forward.

Firstly, I present the Vestments of Sorrow. This solemn – yet stylish – ensemble is perfect for the reflective vigil-holder.
What’s more, for the true devotee I have more comprehensive collections available, both featuring exclusive teleports and a new emote.

The Robes of Sorrow Pack includes not only the Robes of Sorrow (much like the Vestments of Sorrow, but with recolourable areas), but also both the Balance of Nature emote and Heart of Autumn teleport. On the other side of the coin, the Robes of Remembrance Pack contains the similarly recolourable Robes of Remembrance, the Balance of Nature emote and the Heart of Spring teleport.

These items are available now. My store is always open, so please do drop in at your earliest convenience. If you wish to purchase additional RuneCoins, you can do so here or by clicking ‘Buy RuneCoins’ inside my store – and don’t forget that I offer a 10% discount to all members.

Ah! Lest I forget – I have changed my monthly free members’ item. Every RuneScape member may now visit my store for a complimentary Brutal Club weapon reskin. Be sure to visit and pick up this item while you can! 

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Tribute to Guthix and New Combat Abilities

The events of The World Wakes have already made waves across Gielinor, and no-one has been more affected than Guthix’s druids. Memstix and Runestax are spreading the word just outside Falador’s north gate: extolling the teachings of their god and honouring his name.

Speak to Memstix to pick up a three-piece cosmetic set of Guthix-themed gear, as well as an emote and an impressive override for two-handed swords: the Sword of Edicts (which, once obtained, can be displayed through the Customisation Interface). These free gifts are available immediately for free players and members.
Guthixian butterflies have also begun to manifest throughout the game world. Catching enough will unlock memories of Guthix himself, where all-new lore about Guthix’s life as a mortal, his ascension to godhood, and his relationship with the goddess Seren will be revealed. Up to four memories can be unlocked each day, and there are 15 in total – keep catching those butterflies if you want to unlock them all! Members will also get XP in their lowest skill for each butterfly they catch. You won’t earn XP or unlock any more memories for catching more than 20 butterflies per day, though.

Finally, Memstix and Runestax are building a tribute stone for Guthix just north of Falador. To pay your own tribute to Guthix, contribute a piece of rune essence to the stone. When you do so, you’ll find out how many players have done the same thing. The stone will persist even when the event is over and – if at least 250,000 rune essence is added across the game worlds – the stone will act as a permanent prayer altar and small obelisk. 

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Lumbridge Job Centre

The first person I meet in the starting town, Lumbridge, is a beggar. “I’ve spent all my money, and I can’t be bothered to earn any more,” he says. I’ve been through this before. It’s the old “waste a gold piece because you think the beggar might be a bearded princess” trick. I always fall for it, because I think it makes me a better person. But I realised that I was being given a subtle hint not to kill beggars with kindness. It was RuneScape’s way of telling me that they’d only spend it on absinthe and Marlboro Reds.

So, RuneScape has a strong work ethic, and work ethic here means fetch quests. The very first job I took on involved me fetching 23 cooked chickens. (Can I just type that in words? Twenty-three.) Finding a few chickens opposite Millie Miller’s Mill, I killed them until my backpack was full of raw meat.

I say “killed”. Early combat is more like watching the world’s first computer slowly bleed binary. Each battle took nearly a minute to resolve. Chickens only have 3HP, but both myself and my equally determined and noble combatant seemed completely incapable of hitting each other. The long stream of zeroes – punctuated by the occasional one – was bizarrely gripping. By the time I’d reached level 15, and upgraded my weapons to match, beating a Level 5 goblin wasn’t much more fun.
Apart from issuing the attack command, you have three ways to influence the fight. The first is a setting: your attack style. I could also cast a spell, a process which uses up runes and gives you Magic XP. I could also have activated a prayer buff. I refused to pray, feeling that if I had to pray to survive a flurry of chicken pecks, I’d be better off playing Insaniquarium Deluxe for the rest of my life.
As I levelled up, the zeroes turned to more regularly to one, and although it’d be some time before I saw my first two, my backpack slowly filled with sixteen carcasses. Time to cook some, and hand them in. I chopped down a tree, lit the logs, and destroyed eight of my corpses thanks to my low Cooking level. The only thing that stopped me weeping from the thud of futility was the fact that I’d levelled up in four of my boxes. So that was pretty f***ing awesome, all things considered. 

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Tutorial Island

Tutorial Island is non-optional for new accounts – every player must follow the training trail. You’ll be taught to chop down trees, prepare a fire from the logs, fish for shrimp, cook the shrimp, make dough from flour, and bread from dough. You’ll mine tin and copper, and smelt them into bronze. You’ll stab a giant rat to death, then pepper his mate with arrows. You’ll pray, and be introduced to the friend and ban menus. I tried to befriend someone called “worldeater12″. Not because I’d met him – more because anyone called World Eater 12 sounds like the kind of bloke you’d want to have on your side.

Virtually everything you do gives you experience. RuneScape’s XP and levelling system is divided into 24 boxes (with a couple, as mentioned, only available to paying members). Cut down a tree, get 25 Woodcutting XP. Cut down just under 100 trees, and you’ll be able to… cut down new kinds of tree. Fire-making is another skill, which gives you something to do with all the trees you’ve cut down. And on the fires, you can level your cooking skill by toasting the prawns you got from grinding your fishing skill. Eat cooked meats to top up your energy during combat, which boosts your Defence, Strength, HP and Attack experience. Do your enemy the dignity of burying his bones, and you’ll get prayer experience.

There are no character stats, only bonuses to your levels acquired from items, and your overall level is calculated from all your others. With nothing that’s not unlockable to any paying member, the only limitation is how much of your life you’re honestly capable of spending in this world. No classes means one character per account – it makes no sense to have more than one when it would be a needless duplication of effort. This has its own drawbacks, as I’ll discover later.

With a network of level prerequisites and codependencies between the ability and crafting skills, there’s always something that needs to catch up. This trail of tantalisingly close numbers is pure brain-filling time-sponge. It’s one thing RuneScape gets right – progress may not always be meaningful, but it’s constant. 

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For runescape

It seemed like a nice job: to be given the opportunity to write a light-hearted piece on the first steps in the browser-based MMORPG RuneScape – an industry outsider that’s quietly the Western world’s second most successful MMO. Nip in, work out what everyone loves, hide my conclusions at the end of some amiable fluff, and phone my bank to tell them not to be shocked when millions of Eurogamer pounds fly into my account. I’ll start with my guesses as to its popularity, then play it.

First, RuneScape is accessible. A Java-based browser application, it’ll run equally happily on PC, Mac and the years-old laptop I installed Ubuntu onto for a lark. So kids can play without having to install anything, and even the most restrictive corporate networks will usually allow a nice bit of certified Java.

Secondly, RuneScape is free. Or a slice of it is. Some skills, such as thieving and agility, aren’t open to guests, and the majority of quests will be denied anyone logging onto the guest servers.

Finally, RuneScape is everything that seemed amazing in 1990. A year when people would gather around a 386 processor and listen to the latest public-domain MIDI files. When children would stand in plastic tree trunks and pay 15 pounds per hour to wear a cripplingly heavy VR helmet and try to pick up an imaginary key. RuneScape has the strong whiff of the Rogue-like about it – which isn’t necessarily a bad thing, when you consider how involved and deep some Rogue-likes can be.

The fact that it’s so hugely popular makes RuneScape a game that demands to be taken seriously. But from the first burst of pitch-bent MIDI trumpet on the title screen, there’s a worried smile on your face. A smile that you’d give a unicorn that trying to give you a neck massage. A smile that says “I appreciate what you’re doing, but I’m not sure this’ll work, and you really shouldn’t exist”. 

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Cooking Guide

INTRODUCTION

Cooking is one of the most important skills in Runescape. Everyone needs food to live, and that’s what this skill provides. You won’t be able to cook the best food that heals 230 Life Points (LP) right from the start, but it doesn’t take long before you get up there. When making food there’s also a possibility (like with most other skills) that you will fail. This will result in burning the food, and making it worthless. If you have a higher cooking level, you will burn food less often.

When using a cooking range, you will burn food less often than you would when using a fire. In addition, when using the range found in Lumbridge castle, you will burn certain lower-level dishes even less often. For more information on this particular range, read the Cook-o-matic manual.

The fastest cooking location (closest bank to fire) for members is in the Rogues’ Den under the pub in Burthorpe. Emerald Benedict acts as your bank, and there is an eternal fire right near him.

Levels to stop burning and members’ cooking gauntlets are discussed in the Burning and gauntlets section.

This guide presents foods by category in order to provide instructions for making each type of food. However, it may be helpful to see exactly which food you can cook at your skill level. A table showing all foods, cooking levels and xp earned is available by clicking the link below.
BASICS
If you are just starting out in Cooking, you may want to visit Roddeck the Advisor to learn more about the basics. The minimap shows that he is located in the building to the east of the Lumbridge General Store.
COOKING/BAKING
Cooking food can be done in 2 ways. One is to get your hatchet out of the bank, chop some trees and light the logs with a tinderbox to cook your food on a fire. Tinderboxes can be found pretty much at any General Store in RuneScape. The second way is to cook on a range, fireplace or cooking pot found inside buildings scattered around RuneScape. Note that only meat, fish, vegetables and tea can be cooked on a fire or in a fireplace. Using a range is supposed to burn less food than using a fire.

To cook an item, just click on it, then click on the heat source (range, fire or fireplace). (You can also right-click on the food and select “Use”, then click the heat source.) You can also cook multiple items at the same time. Whenever you have more than one raw item of the same kind in your inventory, and click to use it on a heat source, you will see a little menu at the bottom of your game window showing a picture of the item. Left-click on it to cook only one, or right-click on it if you’d like to cook several of them at once. Then select the number of raw items you’d like to cook at the same time. This menu doesn’t appear if you have only one of the raw items in your inventory. 

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Construction Guide

INTRODUCTION
Construction is a long-awaited members only skill. It allows players to build a mansion with up to 30 rooms, build furniture, decorate the house, and invite friends into their exclusive domain. So, what could you do in your house, you ask? Player-owned houses are very useful as they provide various teleportation options or an altar at which you can pray. But there are many fun activities to do in a house as well. You could ring a bell to call your servant, who will serve food or drinks. The food will be useful if you call your friends over for a friendly boxing match. You could also play many non-combat games with your friends, such as darts. Or you could simply spend your time watching through a telescope, making yourself beautiful or playing music. You could also craft toys, paint armour or warm yourself in front of a fire, to give just a few examples of the many things that can be done at home…
An extremely useful reference for any player is the complete and sortable Construction Table, listing ALL rooms, items, materials, XP, and descriptions in one place (instead of only by room).
BEGINNER’S WALKTHROUGH
To begin, take 1000 coins to an Estate Agent’s office in Varrock, Falador, East Ardougne, or Seers’ Village (for detailed maps see the Estate Agents section.) He sells you a house at the initial location, which is in Taverley just north of the bank/lodestone. He also gives you a book, which has some information about Construction.
Now grab some cash and some normal logs (at least 11) and head east outside Varrock’s walls to the lumberyard (east of the Jolly Boar Inn). Buy a Saw right away from the Sawmill Operator at the Lumberyard’s south entrance (13 coins). He will also take your logs and change them into planks for 100 coins each. Get several pack loads made, to save travelling back here again. You can also get Oak, Teak or Mahogany planks made, for higher fees (see Materials), although you won’t be able to use them until your Construction level is higher.

You should also buy some Bolts of cloth from him, for 650 each. Get a good supply – at least 5 to start. (Note that player-made Cloth woven at Looms will not work.)

You will need nails. Iron nails fail some of the time – steel nails fail less often. At least 50 is a good starting supply. Don’t invest in thousands, as Oak planks and above do not require nails.

If you want to plant your garden first, go to Falador Park and buy at least 2 Bagged Plant 1 from the Garden Supplier east of the Tree patch. Bring your Watering can to your house along with the plants.

If you want to build a Fireplace right away, bring 3 soft clay.

Now get a hammer, your saw, 11 planks, 5 bolts of cloth, at least 11 nails (twice or triple as many to allow for breakage, but they are stackable), and perhaps 10K coins. Also bring your 2 Bagged plant 1′s and 3 soft clay, if desired. Go to your house in Taverley. The large glowing portal is the entrance to your very own house, shown on the minimap with this icon:
Choose building mode. You will be teleported to your house, in the build mode options you can choose between teleporting to outside of the house portal, or alternatively directly into your house.

Welcome! Notice how quiet and peaceful it is. There will be nobody stepping all over the place unless you invite them!

You arrive in a ghostly garden (each item is a potential “spot” to make or plant something). When you click inside your rather tumbledown shack you will see similar ghostly items. Walk to one of the chairs and select “Build”. A menu of chair types will appear. Select the Crude wooden chair (the only one you can make at Level 1). Two planks and two nails will be consumed (assuming your nails don’t break), and you will have a real chair for sitting! Make a second chair now. You will get a Construction level (total 116 XP)!

At level 2 you can make a rug (2 cloth; 30 XP), as well as some torn curtains (3 planks, 3 cloth, 3 nails; 132 XP) which cover all windows in the room. This brings your level high enough to make a Bookcase (4 planks, 4 nails; 115 XP). Do it!

Congratulations, you are now Level 5 and ready to build a Kitchen (5000 gp) and progress further in Construction!

If you brought soft clay, you can also make a Fireplace (3 soft clay; 30 XP). If you brought Bagged Plant 1′s, pick any plant location (small or big, 1 or 2) in your garden and plant them. You can start a second Garden for 1000 coins, as well, and plant more. Planting also earns equal amounts of Farming XP.
LEVELS AND EXPERIENCE
A complete and sortable Construction Table, listing ALL rooms, items, materials, XP, and descriptions is now available. The table pops up showing only levels 1 to 20 at first, but allows you to sort and filter it many ways to focus on items of interest.
ROOMS
Almost all the rooms in your house offer special features. Listed below are some of the most important features, which hopefully will help you in your game life.

At every 5 skill levels, you are able to build a new room type. Costs rise with higher level rooms. Take careful note of the doorways each room offers, so that when you build the room you can position it accordance with your house needs. Stairway rooms may require additional effort, since the stair will ascend from the side of the room opposite the doorway where you installed it. (If you want the bottom of your stairs to face the front of the house, build the room from the doorway behind the desired location.) Click on the room name in the table below to pull up a sortable table of the items that can be built there, showing the level needed, materials, experience, hotspot, and uses. 

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Agility Guide

INTRODUCTION
Agility is a members-only skill that allows you to gracefully swing across rope swings, scramble over rock slides, squeeze through pipes and more. Using agility you can access secret areas or make use of shortcuts. The higher your agility level isb the faster your run energy will recover. At level 1 Agility you regain 1% energy around every 7 seconds. At level 99 Agility, you regain 1% energy around every 2.5 seconds. This restoration advantage does not carry over to free servers. For more information on what influences your run energy please refer to our running and energy section of the getting around guide.

You can train this skill in the various obstacle courses scattered around RuneScape. Overcoming each individual obstacle gives a certain amount of experience, and by going through the obstacles in the correct order you gain bonus experience. Each of the agility courses is explained below, and following that you can learn about the Agility Arena, the Yanille Agility Dungeon, the various shortcuts and other aspects of agility.

Note that you can use agility boosters to cross obstacles or enter courses with an Agility level requirement of three to five levels higher than your current Agility level. See the boosters section of this guide for more information.
DOUBLING YOUR EXPERIENCE
Players who possess a charged penance horn, obtained through the Barbarian Assault minigame, can use it to double the experience gained from completing most of the courses listed in this guide. The horn will not work when training on the Agility Pyramid or when playing Werewolf Skullball. When the horn runs out of charges, it will have to be recharged before it can continue doubling the experience you gain.

Note: the penance horn will not double the bonus experience given for completing a lap. For example, the Dorgesh-Kaan Double Long course grants 318 XP for passing the obstacles and 2057 bonus XP for completing a lap, for a total of 2375 XP. When using a penance horn, the 318 XP for the obstacles is doubled, but the 2057 XP for completing the lap, so the total amount of XP given is 636 + 2057 = 2693 XP.
FLASH POWDER FACTORY
Accessed by a trapdoor found within the Burthorpe inn, the Flash Powder Factory is a minigame where your Agility (as well as Herblore and Thieving) skills are put to the test. The game requires level 75 Agility, level 50 Herblore and level 75 Thieving to play, and offers modest rates in Agility experience. For more details on this game, please refer to our Flash Powder Factory guide.
BURTHORPE COURSE
Located in Burthorpe, this agility course is likely to be the first place where you will train your Agility skill.

  

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Sinkholes (members only)

Across Gielinor, sinkholes are opening up, revealing lost treasure caches once stored by Bilrach. The Gorajo hoardstalkers within have no love for their old master, and are more than happy for you to raid his vaults. It won’t be an easy job, though – you’ll be pitted against the clock to unlock the treasure room in time, and you’ll need to ensure you’re ahead of your team-mates to get the best rewards!
Enter a sinkhole, and you’ll be sent to a lobby where you’ll be placed into a group of five like-minded adventurers. You’ll then be placed into a large, open-plan dungeon filled with monsters and resources. Your team will have seven minutes to complete up to three objectives, which will involve gathering resources, collecting totems from monster drops, and collecting exploration totems by discovering areas of the dungeon. While completion of these is a team-wide goal, each player’s contribution will be tracked separately. The better your score, the more likely you’ll place first, which will give you the best shot at the richest rewards.
To contribute to the goals, you’ll need to deposit the resources or totems that you’ve gathered into chutes near the dungeon’s entrance. Once each goal is met, you can no longer contribute to it (and – as such – be further credited for your contribution). Dumping in a big batch of resources or totems might bump up your score, but it’ll do you no good if other players got there first. Winning first place is a balancing act of risk and reward!
Complete one or more of the objectives as a team, and you’ll gain access to the sinkhole’s treasure room. The more objectives complete, the better the rewards overall. Each player will be assigned a chest containing a reward. The highest-ranked player’s chest will contain a huge Dungeoneering XP lamp, but the others will each be assigned a different prize from the following list at random:
A small Dungeoneering XP lamp.
A medium Dungeoneering XP lamp.
A large Dungeoneering XP lamp.
A huge stash of Dungeoneering tokens.
Once the chests have been assigned, each player has the opportunity to play a card, in order of last place to first place. These are picked up through activity within the dungeon, and the highest-ranked player gets an extra card to choose from. These cards – themed after summoned familiars – have a number of effects which will be played out in order of last to first. For example: the thieving locust card will swap your chest with that of the lowest ranked player; the protection titan card will block one attempt to move your chest; and the reversing phoenix card will cancel the effect of the previous player’s card. You can see which cards are used by other players, so the higher you rank, the bigger your advantage. Once the round of cards is over, each player will be given their final prize.
As well as a healthy hoard of Dungeoneering XP and tokens, you can also obtain pieces of the Gorajo hoardstalker set – cosmetic versions of the gear you’ll wear within the sinkhole dungeons. If you’re collecting this outfit, look out for the preening ibis card, which will guarantee a piece of the set in your current chest.
Delve deeply, fight bravely and plan carefully – and may the fates favour you, naabe! 

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