Monthly Archives: January 2013

Halas Reborn: New Screenshots, Trailer

Sony Online Entertainment has released 15 new screenshots and a new trailer for the upcoming Halas Reborn update to EverQuest II.

Halas Reborn introduces the rebirth of Halas, a popular zone in the original EverQuest, to EverQuest II as a new starter zone.  Halas has reappeared on an island in the Frostfang Sea and includes content for both new and high level players, including two new raids, new housing, themed Marketplace items, a new simpler and more intuitive quest journal in the form of the Storyteller system, and lots more!

Halas Reborn is set to go live on May 25, and players who login between May 25 and 28 can receive a Frostpaw Kitten through the in-game Marketplace. In order to be eligible accounts must be in good standing, and there is a limit of one Frostpaw Kitten per character.RETURN TO EVERQUEST!” It sounds like and epic movie but it’s really just MMORPG.com writer Phil James on a hunt to find an MMO home and going back to familiar territory.  Phil has fond memories of Everquest from years ago and he jumps back in to see if it still captivates. Check it out and then let us know what you’re thinking in the comments. 

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Warzones & Crafting Information

Yesterday, EA presented its Winter Showcase in London, England. During the event, the Bioware team revealed a lot of exciting information about the PvP Warzones and Crafting for Star Wars: The Old Republic. Among other things revealed was the information that the PvP planet, Alderaan, will be an objectives-based 8v8 PvP mission to control the planet’s defenses. Rewards will come in the form of tokens and XP. SWTOR blog site, Darth Hater, has all the information.

As for crafting:

The developers also presented an overview of The Old Republic’s crafting system. BioWare announced they will use a Crew Skill crafting system, very similar to the one we speculated on in a recent podcast. Using their ship as a base of operations, players will be able to send their companions on crafting tasks, and particular companions excelling at specific duties.

This Crew Skill system will be divided into three majors groups: Gathering, Crafting, and Missions. We were given two examples for each major group: Gathering will be comprised of jobs like Bio Analysis and Slicing, Crafting includes Artificer and Bio Chem, and lastly Missions will involve activities such as Diplomacy and Treasure Hunting.If you are still finding a legit WoW Gold Seller which can offer you Cheap swtor Gold. You really need to check our company. Buy swtor  Gold from here can save your money a big time, as well as give you a chance to win Free swtor Gold.

 

 

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Guild Wars 2 : Loot, Looks and More

In the latest update to the Arena.Net Guild Wars 2 blog, Rewards & Item System designer John Hargrove has a detailed look at what drives many to play the games they do: LEWT. In the post, Hargrove outlines the main principles that the team used when considering the reward system: Rewards for all; worthwhile rewards; a player’s look; customization; and upgrading gear in a meaningful way.all of the terms and conditions and everything that were contained in  guild wars 2 power leveling package will accomodated when guest’s order finished,or the compensation directly propotional  to unfinishd parts of package will replaced by new gears,or corresponding gold

In the case of distributing general monster loot or opening dungeon end-chests, this principle means that each player gets their own roll, so it’s alright if you are soloing and someone begins fighting alongside you. This won’t cause the loot you would receive to degrade in any way, as long as you actively participate in that combat. Likewise, when you get to the end of that big dungeon with your group, you each get to individually open the chest and receive your own personal reward.

In the case of gathering materials from things like ore nodes, plants, and the like, this means that when you gather from that resource you use it up for yourself, but not for others. In Guild Wars 2 there is no need to race to beat other people to the same resource node. Take your time ripping that bear’s head off, because no one can walk up and steal that copper node in the back of its cave from you. You may be helping others in your world reach that copper safely, but rest assured that you’re not just clearing a path for a node ganker.

 

 

From today through October 31st, both Horde and Alliance World of Warcraft players will have the opportunity to participate in the annual Hallow’s End event. There are special quests such as the Headless Horseman, candy buckets and special event-specific rewards for players taking part.Our team provide professional wow gold, Power Leveling service and services for many other online games .It’s not wrong to choose us to buy wow gold. we would do our best to help you enjoy your game,our company  is the professional and efficient which leading MMORPG service company. We has been engaged in online game virtual items exchange for 6 years and has gained a lot of experiences

 

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What’s in a Name?

The Arena.Net blog has been updated with a new post by Content Designer Annie VanderMeer Mitsoda. In the new post, she goes into detail about how the team comes up with names for, well, everything in Tyria. It’s a great behind-the-scenes look at how lore is created for Guild Wars 2.One of the lore elements of the game that I find the most fascinating is the cultural evolution of charr names.We are a specialized, professional and reliable online supplier for guild wars  2 gold selling. We have been supplying fast and cheap guild wars  2  gold to our loyal and reliable customers for 7 years. If you want to buy guild wars  2  gold or get the latest news of cheap guild wars  2  gold, please come here. We provide not only the most

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In the original Guild Wars, the charr were brutish, savage zealots, and their names reflected this, echoing growls and roars – “Maim Deathrain” “Slaug Firehide” “Kaargoth Bloodclaw” and the like. 250 years later, the charr are the most technologically advanced race on Tyria, and their legions (though competitive as always) have fortified themselves into a far more organized and ranked force. Though the classic names are not wholly gone, most charr names have echoed this cultural change, drawing exhaustively from classic Roman influences – and not just classical names, such as Aestiva and Gracchus, but military sources as well! A ballista is a large siege weapon that was used by ancient Roman forces – but it’s also got a fantastic ring for a charr moniker.

 

 

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An introduction for the World of Warcraft Forsaken

Start Location: Tirisfal GladesOnce the heart of Lordaeron, Tirisfal Glades was a land of beautiful rolling hills and golden pastures. When the human kingdom fell to the undead Scourge, this verdant region was transformed into a plagued wasteland, barely able to sustain the dwindling remnants of life that still existed. For years this blighted area has been home to Queen Sylvanas and her Forsaken, as well as the remaining vestiges of the Scarlet Crusade. Their zealots, bent on wiping out any and all undead from Azeroth regardless of affiliation, have long been a thorn in the Forsaken’s side. Recently, the Argent Dawn has offered assistance to Sylvanas’ people against the Crusaders constant harassment in eastern Tirisfal Glades.

In addition, the Forsaken have begun a fresh march on their enemy’s stronghold – the Scarlet Monastery – in an effort to finally secure their homeland from external threats.HomeCity: The Under city During the Third War, the once-glorious capital of Lordaeron,CapitalCity, was decimated by a Scourge army under the command of Prince Arthas Menethil. When the undead continued their campaign against the living throughout the continent, only a small contingent of Arthas’ forces were left behind to carve out a new “Undercity” beneath the ruined capital. Yet these plans were abandoned when Arthas departed for Northrend in order to aid his master, the Lich King.

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Vengeance is treated as an Enrage effect for dispel purposes

Players generally don’t hit hard enough to trigger the full effect of Vengeance, unless they are all ganging up on one tank, at which point someone in the group should have the ability to dispel it (Vengeance is treated as an Enrage effect for dispel purposes). If it’s too easy to maintain, then the tank isn’t having fun. If it’s too hard, then nobody is having fun. This will make the path from 1-15 (and toward Van Cleefe!) very fast indeed. Tol barad regional scope thanlakewintergraspis small, because you may feel blizzard will tend to stay in one place, is mainly due to fight back and forth in the strategic point shuttling between the need to spend time.

We will wait and see what other changes they will make in the lead up to WoW Cataclysm. A whole load of information has just been released about the new profession in WoW Cataclysm – Archaeology (or Archeology as many people are saying!). It’s an exciting new future ahead! For instance, Blacksmithing requires metal gathered with Mining in order to create something and Alchemy needs herbs gathered with Herbalism in order to brew potions. This course will be through the study of the classic blizzard real-time strategy game, the students’ critical thinking”, find out the way, how to manage resources and give appropriate decisions.

It’s quite intentional for example that Ashkandi 2.0 has a very generous weapon speed. XII distinctive ethnic World of Warcraft was designed for players of 12 races to choose. You talk about making sure to use Surge of Light when it procs, I would go one step farther and either cast another Flash Heal after it or a Binding Heal 2 stacks of Serendipity is nice to have sitting around for when you need to drop a really quick Greater Heal or Prayer of Healing. World of Warcraft gold guides will often recommend that you choose Mining and Herbalism as your primary professions for good wow gold– they are highly profitable and interchangeable. Hope you can get more wow gold in the game by these guides. 

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Player ‘completes’ Diablo III video game

To make the task harder, Kripparrian used the game’s ”hard core” setting which left little room for error. The achievement has been confirmed by the game’s developer, Blizzard .The hugely

popular Diablo III game casts players in the role of a hero who has to save the mythical world of Sanctuary from a demonic invasion.Kripparrian made this job as hard as possible by playing the

game’s Inferno mode which makes in-game enemies much tougher. In addition, he used a ”hard core” character. This meant that, if the character died once, the game would be over. He also got in-game help from another player called Krippi.

The final fight against Diablo, the ultimate boss in the game, took about 25 minutes and Kripparrian was jubilant once it was done.The achievement was completed prior to the application of the

latest patch for the game which makes monsters easier to kill. With this patch, the bosses, the mobs, they become easier,” he said in the video of the kill. ”We didn’t want to beat it that way. We

wanted to beat the game when it was hard, at the hardest point possible. So it was a race against time.Perhaps there are Japanese role-playing games that fit his description; I immediately thought of dodging 100 lightning bolts in Final Fantasy X (as seen above) when I read the Gamasutra article, but that was an optional side

quest and from a game over a decade old. The end result is a simple ideal: If you enjoy that game’s combat, you’ll enjoy the game. If not, you’ll hate it.

This becomes the essential distinction: ”grinding” is an entirely subjective measure of whether the game is enjoyable or not. Role-playing games are particularly weak against accusations of being grind-focused, but that’s somewhat unfair. RPGs tend to be longer than most games, and their combat tends to be slower-paced. That’s not for everyone, to be sure, but Gears Of War’s narrow, repetitive focus on gunplay-while-hiding-behind-boxes isn’t for everyone either. Treating role-playing games as if they are grind-focused is a statement of personal preference, nothing more. 

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The guide primarily designed to help increase gold collections

The Diablo 3 Billionaire guide is an exciting new product, launched on the 28th of June by fellow gamer Daniel Chan. The idea of a guide for gold is nothing new when so many other creators offer their two cents on the subject and with all guides it is always worth learning more about them before you buy. With this in mind, here is an overview of Diablo 3 Billionaire to help you understand more about its aims, structure and creator. The name “Billionaire” really does say it all, Chan is not being subtle with his promises or shy about his skills. The guide is primarily designed to help significantly increase our gold collections and earn wisely.

As with many gold related guides the focus is once again placed on a strategy that is effective and time-efficient. The main difference is that while others will focus on just mastering the Auction House or building up a balance into the thousands this guide is using an alternative, economic approach that will see you earning significantly more than your friends millions more. Is this just another in a long line of gold guides or are there other benefits? To get a better understanding of what is on offer with the Diablo 3 Billionaire guide let’s take a closer look at the structure of the product and the benefits provided. There are six separate modules packed with crucial information.”1-60 Gold Making Blueprint”, a comprehensive walkthrough of all the possible money-making opportunities rather than a single, set strategy.”

Auction House Domination”, the auction house may not be a single focus but it is still given due attention.” Diablo 3 Basics”, one of the selling points of this guide is that “anyone” can use these methods. This is not just a sales pitch because the package includes a beginner’s guide that teaches newbies the basics before they roam free in the auction houses or attempt quests.” Legendary Items Blueprint”, this not only teaches you where and how to find them but highlights their profitability for a more strategic approach.” Smart Grinding Guide”, grinding is not ignored, it is addressed in a way that makes it more effective.” 

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Hell Hurts

One of the most anticipated features in Funcom’s The Secret World is running through dungeons with other players, dungeons that literally take everyone to hell (and hopefully back again). Our team got some hands on experience doing just that and we’ve got the full report. Read on!
The Secret World can be extremely hellish. Punishing. Brutal. Full of fire, demons, and pain. Also, it’s oddly exciting and fun… okay, maybe that last part isn’t what hell would really be like, but we can dream. Last night, Rob “Grakulen” Lashley, Mike “I Mod You” Bitton, and myself were able to partake in the first of three dungeons set in the literal Hell with Tor Egil Andersen of Funcom leading the way. This was the first time I’ve been able to taste a dungeon in TSW outside of mere gameplay videos, and I left feeling a great deal better about what Funcom is trying to accomplish in their upcoming MMORPG. Hell was an extremely challenging experience (even with GM cheats) and it’s plain to see that dungeon-lovers will find a lot to love in The Secret World.

 

Caedryn the Dwarf returns this week with tales of his adventures at Shadefallen Towers. What’d he find? Read on to find out!
Anyway, Shadefallen Towers. But of a tricky location that. Huge. And absolutely swarming with cultists armed with guns, ghosts that want to eat your soul, walking skeletons, and not to mention the Iron Pine Butcher himself. (A real nasty piece of work, and no mistake.) Now, I’m going to save you all a bit of time here. Because there are a lot of things to fight in this area. I spent an hour infiltrating the camp, sneaking behind barricades, around buildings and tents, leaping out from behind rocks and taking the enemy down with silent kills, then skulking even further into enemy territory, thinking I must be near the Butcher by now, only to step through another tunnel and find this waiting before me.

 

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The Free Zone : Can Runewaker Repeat its Success?

Runewalker, the creators of Runes of Magic, is now working with Sony Online Entertainment to bring a new game, Dragon’s Prophet, to the world. In today’s Free Zone column, we speculate as to whether or not Runewalker can ‘hit another one out of the park’. Check it out before lending your voice to the conversation in the comments.

This former status, has contributed to my interest in Dragon’s Prophet. The IP is new and thus unrelated, but it’s from the same developer, Taiwan-based Runewaker. So, I wonder if the studio can follow up with a second success. As well, there’s a personal factor. I simply happen to like the concept, which is based on taming the great creatures to accompany and aid you on your adventures. So, any title featuring this element tends to grab a bit more of my attention than average.

Read more of Richard Aihoshi’s The Free Zone: Can Runewaker Repeat its Success?
The cherry on top of all of this: Guild Wars 2 will have a much milder death penalty.Players who have recently been downed several times will take longer to revive each time. If no one revives you, you can spend a small amount of gold to come back at a waypoint. It’s as simple as that, and why not? Why should we debuff you, take away experience, or make you run around for five minutes as a ghost instead of letting you actually play the game? We couldn’t think of a reason. Well, we did actually think of a reason–it just wasn’t a good one. Death penalties make death in-game a more tense experience. It just isn’t fun. We want to get you back into the action (fun) as quickly as possible. Defeat is the penalty; we don’t have to penalize you a second time.

Everyone take a deep breath. It’s going to be OK.

Simple systems like this, along with cross-profession combos, and the dedicated healing skill slot, help free players from the MMORPG shackles, and let us break the mold even more. We’re making players more self sufficient, but are also providing appealing ways for them to effortlessly work together to create a more inspired moment-to-moment experience. That is why Guild Wars 2 does not have a dedicated healing class.

We have lots of people in our studio that enjoyed playing monks in Guild Wars and healers in other games. We examined what it was about the healer archetypes that people really enjoyed, and we took a look at what it was about those archetypes that made the game less enjoyable. Then we created professions to appeal to those types of players.

Support players want to be able to say, “Remember that one time when I saved you from certain death?” They want to stand in the line of fire and block attacks. They want to surround their allies with a swirling dome of air that keeps enemy projectiles from passing through it. It’s not about clicking on a health bar and watching it go up, it’s about being there for your friends when they need you.

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