Monthly Archives: December 2012 - Page 3

I’m not saying the fight is disappointing with any of the dragons

 I’m not saying the fight is disappointing with any of the dragons.  I just feel the dragons should act more aggressively.  The game with the best dragon combat, for me, was Skyrim.  I know it’s not an MMO, and I know that its combat is very different.  But when a dragon takes to the skies and bombards me with fire and ice, I feel threatened. While playing during the first press betas, I talked with some of the developers who also enjoyed Skyrim.  I’m not saying they need to do exactly what they saw there, but maybe expand upon those ideas.

The main reason I feel that this is an issue, is that ArenaNet has done a lot to make their MMO feel more like an action game.  The fights against lesser opponents have that action like feel with dodging.   But fighting against a dragon feels more like a more traditional MMO.  It breaks the flow the rest of the game tries to establish.

Now Dragons aren’t the only ones with this problem.  I feel giants also suffer.  A giant can take out half a group of people with one mighty blow, so I feel they translated its strength properly, but it follows a pattern with its attacks.  Giants also have a very limited number of attacks, so memorizing all of them is actually pretty easy.  I would love for the Giants to be revisited, and maybe gain a few more attacks.  I think it would be awesome to see a giant swing a dead tree round, or maybe picking up players and throwing them!

I loved the Karka from The Lost Shores event.  They looked like living chunks of coral reef, and had some awesome and unique attacks.  The best part is that they were big!  I felt ArenaNet did a great job with these enemies.  They moved around a lot, and could pose a threat to a group of players.  Well, except the Ancient Karka.  I think a champion was tougher to take down, and made for a more exciting battle.   Oh well, you can’t get everything you want.  At least not yet.

  

VN:F [1.9.22_1171]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

Dead Frontier : Taking On the Zombie Apocalypse

Zombies are all the rage this summer and Dead Frontier gives players a chance to slice and dice their way through hordes of the undead. But is it fun? Find out in our latest review.
The zombie apocalypse has been an entertaining subject for my time on this earth. A lot of cinema and games have been released using an outbreak of flesh-munching corpses as the primary threat. Walking Dead extremely successful franchise now, so the idea really has become a genre in and of itself. From flops like Dead Island to successfully recurring series’ like Resident Evil, nothing comes close to the experience of bashing in an unnamed walking cadaver’s skull in. Dead Frontier was no different, although for many reasons this will not be my top contender for zombie carnage.

Read more of Tyler Rowe’s Dead Frontier: Taking On the Zombie Apocalypse.

As the 2012 convention season winds down, ArenaNet has published its final three stops with appearances by the team and for hands on time with Guild Wars 2. Headed to PAX Prime, Gamestop Expo or Gamescom? You might want to stop by.
gamescom (Aug 15-19) – Members of the ArenaNet Community Team will be at gamescom this year, but unlike last year, we will not have a playable demo of Guild Wars 2. Our booth will be a chillout zone—the calm before the storm—so swing by, say hi, and get free drinks.

Gamestop Expo (Aug 29)- We will be at the Gamestop Expo at the Henry B. Gonzalez Convention Center in San Antonio, TX on August 29 from 11:00 – 16:00. We will have 16 Guild Wars 2 demo stations at the show, 8 of which will be on the Alienware Hummer.

PAX (Aug 31-Sep 2) Since PAX Prime takes place the week of launch, we will not be attending PAX this year. But if you are in the Seattle area, we will have a party on Saturday September 1 to celebrate our launch. We’ll have more information at a later date.

 

VN:F [1.9.22_1171]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

The event kicked off with a large battle right in Lion’s Arch

 

The event kicked off with a large battle right in Lion’s Arch, a place players thought would always be a safe haven.  A new type of enemy, known as the Karka, began to invade Lion’s Arch.  Players heard the call of duty and rushed in to try and keep the invaders at bay.  This was a bit tough as these new enemies were very resistant to weapons and magics.  But the will of the players was enough to stop a full invasion of Lion’s Arch.  What a way to kick things off!

After the battle, things started to slow down.  The Karka were a huge mystery.  We were all wondering where they came from, and why were they attacking Lion’s Arch?  The players were tasked with finding these answers, being sent on an investigation that began to point them towards a group known as the Consortium.  Once players got some leads, things slowed way down.  So much so that it was a screeching halt.

Remember when the game was first released and a few NPCs and events would bug out?  Well in the first time in a long time I saw it happen again.  The NPCs needed to progress the event were bugged out across the servers. It was a huge bug and it prevented players from progressing further in the quest line.  It was pretty frustrating to get pumped up in the earlier fight, only to have a silly bug prevent you from enjoying the event’s story.  The next day ArenaNet did fix the issue and extended the time for players to complete phase one.  But I think we were all expecting a fix to come much sooner. Really the bug shouldn’t have happened at all.

I was really happy to see the event feature a new enemy type.  The Karka were really unique visual look, and actually showed the wear of damage over the course of a fight.  These creatures are pretty large, and seeing that effect on them as you wear them down gives you the sense that you really are winning (when you weren’t dying from their highly damaging attacks).  It was rewarding to see chunks of their armor fall off, leaving them vulnerable to your attacks.   The tiny Karka face huggers were also fun as they came at you in large hordes.

  

VN:F [1.9.22_1171]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

The world of warcraft map is the best resources

First time when you play the world of warcraft game, there will have a little circle in the top right hand corner that you will notice. Click and then the map will show in front of you all the way. It is a very simple and broad map unit. The best way to teach you how to find something particular and where to find it is the world of warcraft map. Your game play will be much productive and successful with learning how to open, view and read these maps. Many new players are adding to the subscriber list of world of warcraft gold everyday. The world of warcraft map is the best resources when you want to achieve success during playing the game.

As a part of the in-game map, you will know the method of using the tool as other interesting facts and features. If you are a new player to the game, you probably should regard the exploration system seriously. When you play the game, you fill discover that the tool is necessary. To unlock the areas and the features of the map is your responsibility. It may contain a few little hints, such as terrains and details of the area where you are, but it is a very limited view. You can do this when you explore the world. Such points give you the help to level up in the game, so you just need to explore the land all around you that your character will be gained valuable levels.

 

VN:F [1.9.22_1171]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

Warcraft is very much Warcraf,Mists of Pandaria really disappoints

This is where Mists of Pandaria really disappoints. Warcraft is very much Warcraft and while it is not the same game from 2004, this expansion does little to truly push the innovation in the MMO genre.  I know it’s an expansion, and that means just building on the old, but I feel like Blizzard is missing chances to really push its game into the next generation. If you are a WoW player it will slip on like an old glove. However, if you have spent your time playing other MMOs over the last few years you will find a lot of the systems frustrating and dated.

WoW definitely uses the same formula and it has become obvious with Mists. Quests continue to be kill ten of these and collect ten of those. Though the game has gotten better at adding in new pieces and parts to questing, it still follows the same format it always has. The instances on the other hand are still fun to do and while boss fights continue to get more challenging, the format is still very much the same.  Go in, kill trash, kill boss, get loot, and repeat.

I suppose on the other hand you could say that World of Warcraft sticks to what works. However, there is not enough in this expansion to really get excited about in terms of innovative playstyles.  You play WoW for what it is, and don’t expect it to feel “new”.   The Pet Battle system is definitely the bright spot, and so are the Challenge Modes. 

VN:F [1.9.22_1171]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

world of Guild Wars 2. These fractals will feature a variety of challenges

 

The ‘Fractals of the Mist’ dungeon is a result of all the lessons ArenaNet has learned from developing the game’s initial dungeon offerings as well as the feedback they’ve received from players on dungeon content since launch. Players will enter the Fractals of the Mist dungeon via a central hub that will feature an assortment of amenities such as repair NPCs and other merchants. Once players have gathered their party members, they will be launched into one of the nine ‘fractals’ that will be randomly selected for each group.

Each fractal’s experience will be similar to that of the various mini-dungeons littered throughout the open world of Guild Wars 2. These fractals will feature a variety of challenges, puzzles, and boss fights, with an emphasis placed on use of the environment. Players can expect each fractal to take anywhere from 15 to 40 minutes to complete and the game will throw you through a series of three fractals, from one to the next, before returning you to town.  Every other set of three fractals that players complete will initiate a special boss fight along the lines of Tequatl the Sunless or The Shatterer.

Once players return to town, future entries into the dungeon will scale to become harder than the last. The amount of enemies players will face will increase as will their health and damage, for example. Of course, you can also expect commensurate rewards for completing harder versions of the dungeon.

Speaking of rewards, the Fractals of the Mist Dungeon will introduce the new ‘Ascended’ item type. This type is a bit more powerful than the Exotic quality items currently found in the game. There will only be a couple of Ascended quality items available initially, but some of the rarer Ascended items will also feature a new Infusion slot that will make players even more powerful so that they can tackle new challenges that ArenaNet plans to throw at them as they continue to expand on the dungeon over the coming months and years. 

VN:F [1.9.22_1171]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

There are a few things that hurt Mists in this area

There are a few things that hurt Mists in this area and yet several which saved it from getting a much lower score. The first is the fact that Warcraft’s gameplay systems are really starting to become out of date when compared other MMOs emerging in the market. Linear questing and hubs are becoming a thing of the past. This style of MMO gameplay needs to evolve in Warcraft’s next expansion for sure. Mists offered some solid rewards in terms of getting through the content, no doubt, however there are much better worlds to play in out there on the horizon and even right now.The talent system also hurt a lot here. The fact that talents are now so simple and that a strong portion of character customization is reduced to so few choices really makes the leveling process feel like you are missing something. If this system was designed for players to join the game from the start I would find it very unrewarding. For high level players it is just a respec and a few choices at the end to flesh out your character. I do think this new system has hurt the game. Even if players argue that there are more choices for classes, I personally can’t see it. The idea was to be rid of cookie cutter builds, but this seems to have only made it worse.

The new dungeons, scenarios, challenge modes, and the Pet Battles definitely save Mists from getting a low score. The new challenge mode system really is fun and gives players a whole new goal to shoot for. The Pet Battles also are a lot of fun and add a lot to the game even if they’re “fluff”. I found both of these to really add to the enjoyment of playing the expansion.

  

VN:F [1.9.22_1171]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

There are a few things that hurt Mists in this area

There are a few things that hurt Mists in this area and yet several which saved it from getting a much lower score. The first is the fact that Warcraft’s gameplay systems are really starting to become out of date when compared other MMOs emerging in the market. Linear questing and hubs are becoming a thing of the past. This style of MMO gameplay needs to evolve in Warcraft’s next expansion for sure. Mists offered some solid rewards in terms of getting through the content, no doubt, however there are much better worlds to play in out there on the horizon and even right now.

The talent system also hurt a lot here. The fact that talents are now so simple and that a strong portion of character customization is reduced to so few choices really makes the leveling process feel like you are missing something. If this system was designed for players to join the game from the start I would find it very unrewarding. For high level players it is just a respec and a few choices at the end to flesh out your character. I do think this new system has hurt the game. Even if players argue that there are more choices for classes, I personally can’t see it. The idea was to be rid of cookie cutter builds, but this seems to have only made it worse.

The new dungeons, scenarios, challenge modes, and the Pet Battles definitely save Mists from getting a low score. The new challenge mode system really is fun and gives players a whole new goal to shoot for. The Pet Battles also are a lot of fun and add a lot to the game even if they’re “fluff”. I found both of these to really add to the enjoyment of playing the expansion. 

VN:F [1.9.22_1171]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)